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1

Donnerstag, 10. Juni 2010, 16:16

Wie füge ich einen Script richtig ein ???

Hallo liebe RPG Maker XP freunde ;D

Ich arbeite seit 1 woche mit RPG maker XP und frage mich wie ich einen Script richtig einfüge.
Z.b bei dem hier: http://www.rpg-studio.de:8181/scriptdb/de/Hud-Menu.html

Wenn ich den Script einfüge im Script Editor und dann das spiel starten will kommt da:

Script Hud menu 1.20 line 11:SystemStackError occurred
Stack level to deep

und in zeile 11 steht: raz_hud_main

Kann mir da jemernd helfen ?

Neo-Bahamut

Himmelsgleicher

Motto: Wer anderen eine Bratwurst brät, der hat ein Bratwurstbratgerät.

  • Nachricht senden

2

Donnerstag, 10. Juni 2010, 16:34

Wegen einem Fehler wird das Skript da doppelt angezeigt, du musst also nur die Hälfte nehmen:
Spoiler

Ruby Quellcode

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#==============================================================================
# ** Hud Menu V1.2
# HudMenu.rb von Raziel (04.09.2009)
#------------------------------------------------------------------------------
# http://www.rpg-studio.de/scriptdb/node/326
# http://www.rpg-studio.de/forum/index.php?page=Thread&threadID=8992
# http://www.rmxp.org/forums/showthread.php?t=4247
#==============================================================================
 
class Scene_Map
 
  SWITCH_ID = 1
  $center_hud = false
 
  alias raz_hud_main main
  alias raz_hud_update update
 
  def main
    @size = $game_party.actors.size
    raz_hud_main
    @hud_window.dispose
    for i in 0...$game_party.actors.size
      @hud_dummy[i].dispose
    end
  end
 
  def update
    if @size != $game_party.actors.size
      @hud_window.refresh
      show_window
    end
    if @hud != true
      main_window
    end
    turn_hud_on_off
    @hud_window.update
    raz_hud_update
  end
 
  def show_window
    @size = $game_party.actors.size
    for i in 0..3
      @hud_dummy[i].visible = ($game_party.actors[i] != nil)
    end
  end
 
  def main_window
    @opacity = 200
    @hud_dummy = []
    for i in 0...4
      y = $game_party.actors.size - 1
        x = 240 - (y * 80)
      if $center_hud == true
      @hud_dummy[i] = Window_Base.new(160 * i + x, 372,160, 108)
    else
      @hud_dummy[i] = Window_Base.new(160 * i, 372,160, 108)
      end
      @hud_dummy[i].opacity = @opacity
      @hud_dummy[i].visible = false
    end
    @hud_window = Window_HUD.new
    for i in 0...$game_party.actors.size
      @hud_dummy[i].visible = $game_party.actors[i] != nil
    end
    @hud = true
  end
 
def turn_hud_on_off
 if $game_switches[SWITCH_ID] == false
  @hud_window.visible = false
    for i in 0...$game_party.actors.size
      @hud_dummy[i].visible = false
    end
  end
 
 
  if $game_switches[SWITCH_ID] == true
    @hud_window.visible = true
    for i in 0...$game_party.actors.size
      @hud_dummy[i].visible = true
    end
  end
end
 
end
 
 
class Window_HUD < Window_Base
  def initialize
    super(0, 0, 800, 600)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.opacity = 0
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      eval("@old_hp#{i+1} = actor.hp; @old_sp#{i+1} = actor.sp; @old_exp#{i+1} = actor.now_exp")
    end
    refresh
  end
 
  def refresh
    self.contents.clear
    for i in 0...$game_party.actors.size
      a = $game_party.actors.size - 1
      actor = $game_party.actors[i]
      if $center_hud == true
      x = (i * 160 + 25) + (240 - (a * 80))
    else
      x = i * 160 + 25
      end
      self.contents.font.size = 21
      draw_actor_graphic(actor, x - 15, 445)
      self.contents.font.color = normal_color
      self.contents.draw_text(x - 25, 360, 100, 32, actor.name)
      width = 100
      height = 6
      draw_slant_bar(x + 8, 396, actor.hp, actor.maxhp, width, height, Color.new(150, 0, 0), Color.new(155, 155, 60))
      draw_slant_bar(x + 8, 416, actor.sp, actor.maxsp, width, height, Color.new(0, 0, 150), Color.new(60, 155, 155))
      unless actor.level == 99
        draw_slant_bar(x + 8, 436, actor.now_exp, actor.next_exp, width, height, Color.new(0, 150, 0), Color.new(60, 255, 60))
      else
        draw_slant_bar(x + 8, 436, 1, 1, width = 100, height = 6, Color.new(0, 150, 0), Color.new(60, 255, 60))
      end
      self.contents.font.size = 16
      draw_actor_state(actor, x + 45, 360)
      self.contents.font.color = normal_color
      self.contents.font.bold = true
      self.contents.font.color = actor.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
      self.contents.draw_text(x + 16, 382, 100, 32, "#{actor.hp}/#{actor.maxhp}", 1)
      self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
      self.contents.draw_text(x + 16, 402, 100, 32, "#{actor.sp}/#{actor.maxsp}", 1)
      self.contents.font.color = system_color
      self.contents.font.size = 20
      self.contents.font.bold = false
      self.contents.draw_text(x, 384, 50, 32, $data_system.words.hp)
      self.contents.draw_text(x, 404, 50, 32, $data_system.words.sp)
      self.contents.draw_text(x, 424, 50, 32, "Exp")
    end
  end
 
  def update
    super
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      if (eval("@old_hp#{i+1}") != actor.hp or eval("@old_sp#{i+1}") != actor.sp or
        eval("@old_exp#{i+1}") != actor.now_exp)
        refresh
        eval("@old_hp#{i+1} = actor.hp; @old_sp#{i+1} = actor.sp; @old_exp#{i+1} = actor.now_exp")
      end
    end
  end
end
 
class Window_Base < Window
  def draw_slant_bar(x, y, min, max, width = 152, height = 6,
      bar_color = Color.new(150, 0, 0, 255), end_color = Color.new(255, 255, 60, 255))
    for i in 0..height
      self.contents.fill_rect(x + i, y + height - i, width + 1, 1, Color.new(50, 50, 50, 255))
    end
    for i in 1..(height - 1)
      r = 100 * (height - i) / height + 0 * i / height
      g = 100 * (height - i) / height + 0 * i / height
      b = 100 * (height - i) / height + 0 * i / height
      a = 255 * (height - i) / height + 255 * i / height
      self.contents.fill_rect(x + i, y + height - i, width, 1, Color.new(r, b, g, a))
    end
    for i in 1..( (min / max.to_f) * width - 1)
      for j in 1..(height - 1)
        r = bar_color.red * (width - i) / width + end_color.red * i / width
        g = bar_color.green * (width - i) / width + end_color.green * i / width
        b = bar_color.blue * (width - i) / width + end_color.blue * i / width
        a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
        self.contents.fill_rect(x + i + j, y + height - j, 1, 1, Color.new(r, g, b, a))
      end
    end
  end
end
 
class Game_Actor
  def now_exp
    return @exp - @exp_list[@level]
  end
  def next_exp
    return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
  end
end
zum Lesen den Text mit der Maus markieren
Spoiler: Wurstinator
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Spoiler: Hallowurst
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3

Donnerstag, 10. Juni 2010, 17:32

Nice ^^ scheint zu funktionieren. Danke dir !

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