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Benji01

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  • »Benji01« ist der Autor dieses Themas

Motto: Darfüq ??!?

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1

Donnerstag, 29. April 2010, 19:10

Suche ein Script das Laden deaktiviert

Hi, also ich mach es kurz und bündig ich suche ein Script das am Anfang also beim Fenster nur Beenden und Neuesspiel anzeigt?? geht das iwie?
  • :quill: Shoutbox :wrench-screwdriver:

    Spoiler: Strings?

    Zitat

    (16:39:10) Strubbel: hm...
    (16:39:11) agenty: benji: (agy == "böse") #=> returns true
    (16:39:17) Strubbel: oder wars bei php so...? xD
    (16:39:19) Evrey: ein ^ über = bedeutet "entspricht"
    (16:39:26) Evrey: agy ist n string O=
    (16:39:42) Strubbel: Kann nicht sein, agy ist bequem. ._.

    zum Lesen den Text mit der Maus markieren
    Spoiler: Früchte?
    (21:02:08) MozillaBabybird schenkt Pride eine Kiwi
    (21:02:36) Pride stürzt sich auf die Kiwi x3
    (21:02:40) MozillaBabybird setzt sich in sein Nest im Kiwibaum
    (21:03:01) Pride rollt sie hin und her ehe er sie mampft :3
    (21:03:04) Linkfan7 setzt sich in ne kiste und lässt sich zu pride schicken
    (21:03:14) Linkfan7: hier haste n verdorbenes früchtchen x3
    (21:03:51) MozillaBabybird: xD
    (21:03:58) Pride knuddelt Link <3
    (21:04:09) Linkfan7 knuddelt pride <3
    (21:04:43) Pride: das ver nasch ich auch gerne >:3
    (21:05:10) Linkfan7: hrr >:3
    zum Lesen den Text mit der Maus markieren
    Spoiler: Wenn die Mods und Admins afk sind

    Zitat

    (21:06:06) Lone_Fox: dann spam mal schön :)
    (21:06:08) Lone_Fox: fzgsdofiv
    (21:06:09) Dark_Thunder: muss...mehr....schreiben
    (21:06:10) Lone_Fox: und so
    (21:06:23) Dark_Thunder: NEEEEEEEEEIIIIIIIIIIIIIIINNNNNN
    (21:06:33) Dark_Thunder: oder anders ausgedrückt:
    (21:06:39) Dark_Thunder: FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUU​UUUUUUUUUUUUUUUU
    (21:06:43) Lone_Fox: DOOOOOOOOOOOOOCCCCCCCCHHHHHH DUUUU WIRRRKKKKKKSSSSTTTT KIIINNNNNDDDDDDIIIIIISSSSSCHHHHH​H
    (21:06:53) Lone_Fox: :P
    (21:07:12) Dark_Thunder: in bin gerade in einer schaffenskrise
    (21:07:19) MozillaBabybird: Wenn die Mods afk sind -.-
    zum Lesen den Text mit der Maus markieren

    Spoiler: Die wärmesten User....

    Vorgschichte: 4tsh hat sein Gedächnis verloren, weil Sorata ihn gewuselt hat! Er wurde von Link gerettet...

    Zitat

    (14:56:18) Linkfan7: vlt erinnert er sich an mich wenn... hmm... *hand in 4tshs hose steck* :whistling:
    (14:56:28) MozillaBabybird: das bringt deine Erinnerungen an Link zurück! Die macht der Kekse!
    (14:56:30) 4tsh: Dx
    (14:56:34) 4tsh: kalt *brrr*
    (14:57:22) Linkfan7: kalt? D=
    (14:57:30) Linkfan7: gleich wirds wärmer >:3
    zum Lesen den Text mit der Maus markieren
  • :store: Kuchen :cake:

    Bild

2

Donnerstag, 29. April 2010, 21:32

ja..

geh in Scene_Title und kommentier alles was damit zu tun hat aus ^^

Hier mal eine 2 Minuten arbeit (Sene_title damit ersetzen):

Quellcode

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#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================
 
class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    if $BTEST                         # If battle test
      battle_test                     # Start battle test
    else                              # If normal play
      super                           # Usual main processing
    end
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    create_command_window             # Create command window
    play_title_music                  # Play title screen music
  end
  #--------------------------------------------------------------------------
  # * Execute Transition
  #--------------------------------------------------------------------------
  def perform_transition
    Graphics.transition(20)
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    open_command_window
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    close_command_window
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_command_window
    snapshot_for_background
    dispose_title_graphic
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    @command_window.update
    if Input.trigger?(Input::C)
      case @command_window.index
      when 0    #New game
        command_new_game
      when 1    # Continue
        #command_continue
      #when 2    # Shutdown
        command_shutdown
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Load Database
  #--------------------------------------------------------------------------
  def load_database
    $data_actors        = load_data("Data/Actors.rvdata")
    $data_classes       = load_data("Data/Classes.rvdata")
    $data_skills        = load_data("Data/Skills.rvdata")
    $data_items         = load_data("Data/Items.rvdata")
    $data_weapons       = load_data("Data/Weapons.rvdata")
    $data_armors        = load_data("Data/Armors.rvdata")
    $data_enemies       = load_data("Data/Enemies.rvdata")
    $data_troops        = load_data("Data/Troops.rvdata")
    $data_states        = load_data("Data/States.rvdata")
    $data_animations    = load_data("Data/Animations.rvdata")
    $data_common_events = load_data("Data/CommonEvents.rvdata")
    $data_system        = load_data("Data/System.rvdata")
    $data_areas         = load_data("Data/Areas.rvdata")
  end
  #--------------------------------------------------------------------------
  # * Load Battle Test Database
  #--------------------------------------------------------------------------
  def load_bt_database
    $data_actors        = load_data("Data/BT_Actors.rvdata")
    $data_classes       = load_data("Data/BT_Classes.rvdata")
    $data_skills        = load_data("Data/BT_Skills.rvdata")
    $data_items         = load_data("Data/BT_Items.rvdata")
    $data_weapons       = load_data("Data/BT_Weapons.rvdata")
    $data_armors        = load_data("Data/BT_Armors.rvdata")
    $data_enemies       = load_data("Data/BT_Enemies.rvdata")
    $data_troops        = load_data("Data/BT_Troops.rvdata")
    $data_states        = load_data("Data/BT_States.rvdata")
    $data_animations    = load_data("Data/BT_Animations.rvdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
    $data_system        = load_data("Data/BT_System.rvdata")
  end
  #--------------------------------------------------------------------------
  # * Create Game Objects
  #--------------------------------------------------------------------------
  def create_game_objects
    $game_temp          = Game_Temp.new
    $game_message       = Game_Message.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
  end
  #--------------------------------------------------------------------------
  # * Determine if Continue is Enabled
  #--------------------------------------------------------------------------
  def check_continue
    @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
  end
  #--------------------------------------------------------------------------
  # * Create Title Graphic
  #--------------------------------------------------------------------------
  def create_title_graphic
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("Title")
  end
  #--------------------------------------------------------------------------
  # * Dispose of Title Graphic
  #--------------------------------------------------------------------------
  def dispose_title_graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::new_game
    #s2 = Vocab::continue
    s2 = Vocab::shutdown
    @command_window = Window_Command.new(172, [s1, s2]) #, s3])
    @command_window.x = (544 - @command_window.width) / 2
    @command_window.y = 288
    if @continue_enabled                    # If continue is enabled
      @command_window.index = 1             # Move cursor over command
    else                                    # If disabled
      @command_window.draw_item(1, false)   # Make command semi-transparent
    end
    @command_window.openness = 0
    @command_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command Window
  #--------------------------------------------------------------------------
  def dispose_command_window
    @command_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command Window
  #--------------------------------------------------------------------------
  def open_command_window
    @command_window.open
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command Window
  #--------------------------------------------------------------------------
  def close_command_window
    @command_window.close
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Play Title Screen Music
  #--------------------------------------------------------------------------
  def play_title_music
    $data_system.title_bgm.play
    RPG::BGS.stop
    RPG::ME.stop
  end
  #--------------------------------------------------------------------------
  # * Check Player Start Location Existence
  #--------------------------------------------------------------------------
  def confirm_player_location
    if $data_system.start_map_id == 0
      print "Player start location not set."
      exit
    end
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    close_command_window
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
  #--------------------------------------------------------------------------
  # * Command: Continue
  #--------------------------------------------------------------------------
  def command_continue
    if @continue_enabled
      Sound.play_decision
      $scene = Scene_File.new(false, true, false)
    else
      Sound.play_buzzer
    end
  end
  #--------------------------------------------------------------------------
  # * Command: Shutdown
  #--------------------------------------------------------------------------
  def command_shutdown
    Sound.play_decision
    RPG::BGM.fade(800)
    RPG::BGS.fade(800)
    RPG::ME.fade(800)
    $scene = nil
  end
  #--------------------------------------------------------------------------
  # * Battle Test
  #--------------------------------------------------------------------------
  def battle_test
    load_bt_database                  # Load battle test database
    create_game_objects               # Create game objects
    Graphics.frame_count = 0          # Initialize play time
    $game_party.setup_battle_test_members
    $game_troop.setup($data_system.test_troop_id)
    $game_troop.can_escape = true
    $game_system.battle_bgm.play
    snapshot_for_background
    $scene = Scene_Battle.new
  end
end
There was a Cave,
below a Silent's Grave.
Tunnels, extending far, running wide,
going deep into the World on the other Side.
Poor little Child, that was to brave,
died painfully deep down, in the Devil's Cave.

Benji01

Landsknecht

  • »Benji01« ist der Autor dieses Themas

Motto: Darfüq ??!?

  • Nachricht senden

3

Freitag, 30. April 2010, 20:27

THANKS^^
  • :quill: Shoutbox :wrench-screwdriver:

    Spoiler: Strings?

    Zitat

    (16:39:10) Strubbel: hm...
    (16:39:11) agenty: benji: (agy == "böse") #=> returns true
    (16:39:17) Strubbel: oder wars bei php so...? xD
    (16:39:19) Evrey: ein ^ über = bedeutet "entspricht"
    (16:39:26) Evrey: agy ist n string O=
    (16:39:42) Strubbel: Kann nicht sein, agy ist bequem. ._.

    zum Lesen den Text mit der Maus markieren
    Spoiler: Früchte?
    (21:02:08) MozillaBabybird schenkt Pride eine Kiwi
    (21:02:36) Pride stürzt sich auf die Kiwi x3
    (21:02:40) MozillaBabybird setzt sich in sein Nest im Kiwibaum
    (21:03:01) Pride rollt sie hin und her ehe er sie mampft :3
    (21:03:04) Linkfan7 setzt sich in ne kiste und lässt sich zu pride schicken
    (21:03:14) Linkfan7: hier haste n verdorbenes früchtchen x3
    (21:03:51) MozillaBabybird: xD
    (21:03:58) Pride knuddelt Link <3
    (21:04:09) Linkfan7 knuddelt pride <3
    (21:04:43) Pride: das ver nasch ich auch gerne >:3
    (21:05:10) Linkfan7: hrr >:3
    zum Lesen den Text mit der Maus markieren
    Spoiler: Wenn die Mods und Admins afk sind

    Zitat

    (21:06:06) Lone_Fox: dann spam mal schön :)
    (21:06:08) Lone_Fox: fzgsdofiv
    (21:06:09) Dark_Thunder: muss...mehr....schreiben
    (21:06:10) Lone_Fox: und so
    (21:06:23) Dark_Thunder: NEEEEEEEEEIIIIIIIIIIIIIIINNNNNN
    (21:06:33) Dark_Thunder: oder anders ausgedrückt:
    (21:06:39) Dark_Thunder: FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUU​UUUUUUUUUUUUUUUU
    (21:06:43) Lone_Fox: DOOOOOOOOOOOOOCCCCCCCCHHHHHH DUUUU WIRRRKKKKKKSSSSTTTT KIIINNNNNDDDDDDIIIIIISSSSSCHHHHH​H
    (21:06:53) Lone_Fox: :P
    (21:07:12) Dark_Thunder: in bin gerade in einer schaffenskrise
    (21:07:19) MozillaBabybird: Wenn die Mods afk sind -.-
    zum Lesen den Text mit der Maus markieren

    Spoiler: Die wärmesten User....

    Vorgschichte: 4tsh hat sein Gedächnis verloren, weil Sorata ihn gewuselt hat! Er wurde von Link gerettet...

    Zitat

    (14:56:18) Linkfan7: vlt erinnert er sich an mich wenn... hmm... *hand in 4tshs hose steck* :whistling:
    (14:56:28) MozillaBabybird: das bringt deine Erinnerungen an Link zurück! Die macht der Kekse!
    (14:56:30) 4tsh: Dx
    (14:56:34) 4tsh: kalt *brrr*
    (14:57:22) Linkfan7: kalt? D=
    (14:57:30) Linkfan7: gleich wirds wärmer >:3
    zum Lesen den Text mit der Maus markieren
  • :store: Kuchen :cake:

    Bild

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