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1

Montag, 28. Juli 2008, 14:39

Animierte Icons

Hi, ich such n Skribt das es erlaubt .gif Animationen Als Objekticon zu verwenden.

@thx im voraus


Dieser Beitrag wurde bereits so oft editiert, dass der Zähler sich in die Luft gesprengt hat.

DeVeX

Krieger

Motto: Auch Pixel sind von Zensur betroffen !

  • Nachricht senden

2

Montag, 28. Juli 2008, 17:20

Soviel ich weis kann man keine gif im maker verwenden [achtung]kann mich natürlich auch irren[/achtung]

Aber hier ein vorschlag der wahrscheinlich auf das selbe ergebniss hinausläuft

Das einzige was ich dir bieten kann ist dieser Script *man muss aber leider registrieren
http://www.rmxp.org/forums/index.php?topic=20229.0

Mit diesem Skript kanst du icons animierten /musst aber das SDK vorher einfügen aber steht da ja alles


Ps: bevor jemand rum mault ,eine antwort ist besser als keine antwort ,und es erfüllt ja wenigstens die hälfte der anfrage ;D
Bild


Ein Post meinerseits zu lesen ist unnötig ,da ihn sowiso niemand beantwortet

3

Montag, 28. Juli 2008, 23:44

Wenn wer den code zum laufen bringen würde:
Spoiler

Quellcode

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=begin
 
  ??:????? - GIF?????
 
  ??:??????GIF?? ? ?????
 
  ??: ????:
 
        1??? @gs = GIFSprite.new([viewport,[x,[,y,[loop_counts]]]])
           ??GIF????;
 
        2????? @gs.bitmap = "gif_filename" ? ???????;
 
        3??? @gs.loop_counts = n   
 
           ??????,-1??????(???),0??????
 
        4?@gs.x = x,@gs.y = y,@gs.z = z ?????????
 
  ??:1??????????,???????????,????????????
 
        ??????????????,???? GIFSprite.TmpFileclear ????
 
        ???
 
        2?????GIFSprite.pre_load(filename_arr) ??????????        
 
  ??:v1.0
 
  ??:?????
 
=end
 
 
#==============================================================================
# ? System
#------------------------------------------------------------------------------
# ?????????? ?
#==============================================================================
module System
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  module_function
 
  #--------------------------------------------------------------------------
  # ? API????
  #--------------------------------------------------------------------------
  WinExec = Win32API.new("kernel32","WinExec",'pi','i')
 
  #--------------------------------------------------------------------------
  # ? ?????????????
  #  filename :????????
  #
  #  +a -a    :????? ?? ??
  #  +r -r    :????? ?? ??
  #  +s -s    :????? ?? ??
  #  +h -h    :????? ?? ??
  #--------------------------------------------------------------------------
  def attrib(filename,*args)
    if args.empty?
      astr = `attrib #{filename}`
      attri_arr = Array.new
      astr = astr.split(/:/)[0]
      astr = astr[0,astr.size - 1]
      astr.gsub!(/ /,"")
      return astr.split(//)
    else
      cmdline = ""
      for cmdchar in args
        cmdchar.downcase!
        next if cmdline.include? cmdchar
        if ["+a","-a","+r","-r","+s","-s","+h","-h"].include? cmdchar
          cmdline += " " + cmdchar
        end
      end
      cmdline += " "
      result = WinExec.call("attrib #{cmdline}#{filename}",0)
      if result < 31
        return
      end
    end
  end
 
end
 
#==============================================================================
# ? GIF
#------------------------------------------------------------------------------
# ?????GIF??????? ?
#==============================================================================
module GIF
 
  # ????
  SIZE_GIFH = 6
 
  SIZE_GIFS = 7
 
  SIZE_GIFI = 9
 
  SIZE_GIFC = 6
 
  SIZE_GIFP = 13
 
  SIZE_GIFA = 12
 
  CODE_MASK = [0x0000,
               0x0001,0x0003,0x0007,0x000f,
               0x001f,0x003f,0x007f,0x00ff,
               0x01ff,0x03ff,0x07ff,0x0fff]
 
  INC_TABLE = [8,8,4,2,0]
 
  BGN_TABLE = [0,4,2,1,0]
 
  # ?????
  Dir.mkdir("GIF") unless Dir["*"].include?("GIF")
 
  # ????
  module_function
 
  #--------------------------------------------------------------------------
  # ? ??gif??
  #--------------------------------------------------------------------------
  def analyze_gif
    @old_dir = Dir.pwd
    Dir.chdir("GIF")
    @total_gif = []
    for g in Dir["*"]
      suf = g.split(/\./)
      if suf[1].is_a?(String) and suf[1].downcase == "gif"
        @total_gif.push(g)
        Dir.mkdir(suf[0]) unless Dir["*"].include? suf[0]
      end
    end
    @total_gif.each{|file| self.readdata(file)}
    Dir.chdir(@old_dir)
    p '??????,??????'
    exit
  end
 
  #--------------------------------------------------------------------------
  # ? ??????:????@gif_infos,????nil
  #--------------------------------------------------------------------------
  def readdata(filename)
    # ???????????
    tmp_filename = File.basename(filename,".*")
    unless Dir["~TEMP/#{tmp_filename}_infos.fmd"].empty?
      begin
        giffr = open("~TEMP/#{tmp_filename}_infos.fmd","rb")
        tmp_infos = Marshal.load(giffr)
        giffr.close
        if Dir["~TEMP/#{tmp_filename}_*.png"].size == tmp_infos.total_frames
          return tmp_infos
        end
      rescue
      end
    end
    # ?????
    self.initial_var(filename)
    # ????
    begin
      @f = open(filename,"rb")
      # ?????
      self.read_gifh
      # ?????????
      self.read_gifs
      # ???????
      @temp = @f.read(1)[0]
      # ???????????
      while true
        if @temp == 0x2c
          # ???????
          self.read_gifi
        end
        if @temp == 0x21
          # ???????
          self.read_gife
        end
        if @temp == 0x3b
          break
        end
        # ???????
        @temp = @f.read(1)[0]
      end
      # ? ??????
      @gif_infos.total_frames = @frame_count
      # ? ????????
      giffw = open("~TEMP/#{@filename}_infos.fmd","wb")
      Marshal.dump(@gif_infos,giffw)
      giffw.close
    rescue
      return nil
    ensure
      @f.close
    end
    return @gif_infos
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def initial_var(filename)
    # ? ????????
    @gif_infos = GIFSprite::Infos.new
    # ????
    @frame_count = 0
    @f = nil
    @temp = nil
    # ?????
    @filename = File.basename(filename,".*")
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def read_gifh
    @gifh = @f.read(SIZE_GIFH)
    if @gifh[0,3] != "GIF"
      raise "??GIF??!"
    end
    if @gifh[3,3] != "87a" and @gifh[3,3] != "89a"
      raise "??????!"
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def read_gifs
    @gifs = @f.read(SIZE_GIFS).unpack("S2C3")
    # ???????
    @_pal_bits = (@gifs[2] & 7) + 1
    # ? ??????
    @gif_infos.width = @gifs[0]
    # ? ??????
    @gif_infos.height = @gifs[1]
    # ????????
    if @gifs[2] >> 7 == 1
      # ???????
      @g_pal_size = 3 * (1 << @_pal_bits)
      # ?????????
      @g_pal = @f.read(@g_pal_size).unpack("C*")
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ???????
  #--------------------------------------------------------------------------
  def read_gifi
    # ???????
    @gifi = @f.read(SIZE_GIFI).unpack("S4C")
    # ? ?????????
    @gif_fd = GIFSprite::Infos::FrameData.new if @gif_fd.nil?
    # ? ?????
    @gif_fd.offset_x = @gifi[0]
    @gif_fd.offset_y = @gifi[1]
    # ???????
    @_width = @gifi[2]
    @_height = @gifi[3]
    # ???????
    @l_pal = nil
    # ????????
    if @gifi[4] >> 7 == 1
      # ???????
      @_pal_bits = (@gifi[4] & 7) + 1
      # ???????
      @l_pal_size = 3 * (1 << @_pal_bits)
      # ?????????
      @l_pal = @f.read(@l_pal_size).unpack("C*")
    end
    # ??????
    @_lace = (@gifi[4] >> 6) & 1
    # ???????
    @_pal_bits = @_pal_bits == 1 ? 1 : (@_pal_bits <= 4 ? 4 : 8)
    # ??????
    @_width_bytes = (((@_width * @_pal_bits) + 31) >> 5) << 2
    # ????????
    self.read_lzw_data
    # ? ??GIF???
    @gif_infos.frame_data[@frame_count - 1] = @gif_fd
    # ? ?????
    @gif_fd = nil
  end
 
  #--------------------------------------------------------------------------
  # ? ????????
  #--------------------------------------------------------------------------
  def read_lzw_data
    # ???
    lzw_mincodelen = @f.read(1)[0]
    # ??? 1
    @frame_count += 1
    # ?????
    image_data = ""
    # ???
    blocksize = @f.read(1)[0]
    while blocksize > 0
      image_data += @f.read(blocksize)
      blocksize = @f.read(1)[0]
    end
    # ????
    self.dump_imgs(image_data,lzw_mincodelen)
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def read_gife
    label = @f.read(1)[0]
    case label
    when 0xf9 # ???????
      @gifc = @f.read(SIZE_GIFC).unpack("C2SC2")
      # ? ???????
      @gif_fd = GIFSprite::Infos::FrameData.new   
      # ? ????? ????
      @gif_fd.delay_time = @gifc[2]
      # ? ??????????
      @gif_fd.disposal_method = (@gifc[1] & 28) >> 2
      # ??????
      @_trans_index = nil
      if @gifc[1] & 1 > 0
        @_trans_index = @gifc[3]
      end
    when 0x01 # ???????
      @gifp = @f.read(SIZE_GIFP).unpack("CS4C4")
      blocksize = @f.read(1)[0]
      while blocksize > 0
        @f.read(blocksize)
        blocksize = @f.read(1)[0]
      end 
    when 0xfe # ???????
      blocksize = @f.read(1)[0]
      while blocksize > 0
        @f.read(blocksize)
        blocksize = @f.read(1)[0]
      end
    when 0xff # ???????
      @gifa = @f.read(SIZE_GIFA).unpack("C*")
      blocksize = @f.read(1)[0]
      while blocksize > 0
        @f.read(blocksize)
        blocksize = @f.read(1)[0]
      end
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def set_pal
    @_pal = []
    if @l_pal != nil
      @_pal = @l_pal
    elsif @g_pal != nil
      @_pal = @g_pal
    else
      for i in 0...1 << @_pal_bits
        @_pal.push i,i,i
      end
    end 
  end
 
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def dump_imgs(image_data,lze_len)
    @image_data = image_data.unpack("C*")
 
    self.set_pal
 
    @png_data = []
 
    @stack = []
    @images = []
 
    @prefix = []
    @suffix = []
 
    @bitcount = @_pal_bits
    @widthcount = 0
 
    @left_bits = 0x00
    @current_bits = lze_len + 0x01
 
    @lzw_clear = 1 << lze_len
    @lzw_eoi = @lzw_clear + 1
    @nowtablendx = @lzw_clear + 2
    @toptablendx = 1 << @current_bits
 
    @wdata = 0
    @wcode = 0
    @oldcode = 0xffff
    @row_num = 0
    @tempchar = 0x00
    @pass = 0x00
    @firstchar = 0
    @tempndx = 0
    # ??????
    self.read_byte
    # ??@lzw_eoi???
    while @wcode != @lzw_eoi
      # @lzw_clear?
      if @wcode == @lzw_clear
        for i in 0...@lzw_clear
          @prefix[i] = 0xffff
          @suffix[i] = i
        end
        for i in @nowtablendx...4096
          @prefix[i] = 0xffff
          @suffix[i] = 0x00
        end
        @current_bits = lze_len + 0x01
        @nowtablendx = @lzw_clear + 2
        @toptablendx = 1 << @current_bits
        @oldcode = 0xffff
        # ??????
        self.read_byte
        if @wcode != @lzw_eoi
          while @prefix[@wcode] != 0xffff
            @stack.push(@suffix[@wcode])
            @wcode = @prefix[@wcode]
          end
          @stack.push(@suffix[@wcode])
          @firstchar = @stack[-1]
          # ??????
          self.output_data
        end
      else
        if @wcode < @nowtablendx
          @tempndx = @wcode
        else
          @tempndx = @oldcode
          @stack.push(@firstchar)
        end
        while @prefix[@tempndx] != 0xffff
          @stack.push(@suffix[@tempndx])
          @tempndx = @prefix[@tempndx]
        end
        @stack.push(@suffix[@tempndx])
        @firstchar = @stack[-1]
        @prefix[@nowtablendx] = @oldcode
        @suffix[@nowtablendx] = @firstchar
        @nowtablendx += 1
        if @nowtablendx == @toptablendx and @current_bits < 12
          @current_bits += 1
          @toptablendx = 1 << @current_bits
        end
        # ??????
        self.output_data
      end
      @oldcode = @wcode
      # ??????
      self.read_byte
    end
    Graphics.update
    # ??png?
    self.make_png
  end
 
  #--------------------------------------------------------------------------
  # ? ???????
  #--------------------------------------------------------------------------
  def read_byte
    while @left_bits < @current_bits
      @next_char = @image_data.shift
      @wdata |= (@next_char << @left_bits)
      @left_bits += 0x08
    end
    @wcode = @wdata & CODE_MASK[@current_bits]
    @wdata >>= @current_bits
    @left_bits -= @current_bits
  end
 
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def output_data
    while !@stack.empty?
      @tempchar |= (@stack.pop << (8 - @bitcount))
      if @bitcount == 8
        @images.push(@tempchar)
        @tempchar = 0x00
        @bitcount = @_pal_bits
      else
        @bitcount += @_pal_bits
      end
      @widthcount += 1
      if @widthcount == @_width
        if @bitcount != @_pal_bits
          @images.push(@tempchar)
          @tempchar = 0x00
          @bitcount = @_pal_bits
        end
        @png_data[@row_num] = @images.clone
        @images.clear
        if @_lace > 0
          @row_num += INC_TABLE[@pass]
          if @row_num >= @_height
            @pass += 1
            @row_num = BGN_TABLE[@pass]
          end
        else
          @row_num += 1
        end
        @widthcount = 0
      end
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ??png??
  #--------------------------------------------------------------------------
  def make_png
    fp = open("~TEMP/#@filename" + sprintf("_%02d",@frame_count)+".png","wb")
    fp.write(self.make_png_header)
    fp.write(self.make_png_ihdr)
    fp.write(self.make_png_plte) if @_trans_index.nil?
    fp.write(self.make_png_idat)
    fp.write(self.make_png_iend)
    fp.close
  end
 
  #--------------------------------------------------------------------------
  # ? png???
  #--------------------------------------------------------------------------
  def make_png_header
    return [0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a].pack("C*")
  end
 
  #--------------------------------------------------------------------------
  # ? png????
  #--------------------------------------------------------------------------
  def make_png_ihdr
    ih_size = [13].pack("N")
    ih_sign = "IHDR"
    ih_width = [@_width].pack("N")
    ih_height = [@_height].pack("N")
    if @_trans_index != nil
      ih_bit_depth = [@_pal_bits > 8 ? 16 : 8].pack("C")
      ih_color_type = [6].pack("C")
    else
      ih_bit_depth = [@_pal_bits].pack("C")
      ih_color_type = [3].pack("C")
    end
    ih_compression_method = [0].pack("C")
    ih_filter_method = [0].pack("C")
    ih_interlace_method = [0].pack("C")
    string = ih_sign + ih_width + ih_height + ih_bit_depth + ih_color_type +
             ih_compression_method + ih_filter_method + ih_interlace_method
    ih_crc = [Zlib.crc32(string)].pack("N")
    return ih_size + string + ih_crc
  end
 
  #--------------------------------------------------------------------------
  # ? png????
  #--------------------------------------------------------------------------
  def make_png_plte
    pl_size = [@_pal.size].pack("N")
    pl_sign = "PLTE"
    pl_data = @_pal.pack("C*")
    pl_crc = [Zlib.crc32(pl_sign + pl_data)].pack("N")
    return pl_size + pl_sign + pl_data + pl_crc
  end
 
  #--------------------------------------------------------------------------
  # ? png???
  #--------------------------------------------------------------------------
  def make_png_idat
    lz_data = []
    if @_trans_index != nil
      for i in 0...@png_data.size
        lz_data.push 0
        for j in @png_data[i]
          if j == @_trans_index
            lz_data.push @_pal[j*3],@_pal[j*3+1],@_pal[j*3+2],0
          else
            lz_data.push @_pal[j*3],@_pal[j*3+1],@_pal[j*3+2],255
          end
        end
      end
    else
      for i in 0...@png_data.size
        lz_data.push 0
        lz_data += @png_data[i]
      end
    end
    id_data = Zlib::Deflate.deflate(lz_data.pack("C*"),9)
    id_size = [id_data.size].pack("N")
    id_sign = "IDAT"
    id_crc = [Zlib.crc32(id_sign + id_data)].pack("N")
    return id_size + id_sign + id_data + id_crc
  end
 
  #--------------------------------------------------------------------------
  # ? png ???
  #--------------------------------------------------------------------------
  def make_png_iend
    ie_size = [0].pack("N")
    ie_sign = "IEND"
    ie_crc = [Zlib.crc32(ie_sign)].pack("N")
    return ie_size + ie_sign + ie_crc
  end
 
end
 
#==============================================================================
# ? Graphics
#------------------------------------------------------------------------------
# ???????? ?
#==============================================================================
class << Graphics
 
  #--------------------------------------------------------------------------
  # ? ???????????
  #--------------------------------------------------------------------------
  unless method_defined? :origin_update
    alias origin_update update
    def update_critical
      Thread.critical = true
      origin_update
      Thread.critical = false
    end
    Thread.new{loop{Graphics.update_critical;sleep(9)}}
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  @@gif_sprites = Array.new
 
  #--------------------------------------------------------------------------
  # ? ??GIF????
  #--------------------------------------------------------------------------
  def add(gs)
    @@gif_sprites << gs
  end
 
  #--------------------------------------------------------------------------
  # ? ??GIF????
  #--------------------------------------------------------------------------
  def del(gs)
    @@gif_sprites.delete gs
  end
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def update
    update_critical
    @@gif_sprites.each{|gs| gs.update}
  end
 
end
 
#==============================================================================
# ? GIFSprite
#------------------------------------------------------------------------------
# ?GIF?????? ?
#==============================================================================
class GIFSprite
 
  #============================================================================
  # ? GIFSprite::Infos
  #----------------------------------------------------------------------------
  # ?GIF????? ?
  #============================================================================
  class Infos
 
    #------------------------------------------------------------------------
    # ? ??????
    #------------------------------------------------------------------------
    attr_accessor :total_frames
    attr_accessor :width
    attr_accessor :height
    attr_accessor :frame_data
 
    #------------------------------------------------------------------------
    # ? ???
    #------------------------------------------------------------------------
    def initialize
      @total_frames = 0
      @width = 0
      @height = 0
      @frame_data = Array.new
    end
 
    #==========================================================================
    # ? GIFSprite::Infos::FrameData
    #--------------------------------------------------------------------------
    # ?GIF??????? ?
    #==========================================================================
    class FrameData
 
      #----------------------------------------------------------------------
      # ? ??????
      #----------------------------------------------------------------------
      attr_accessor :offset_x
      attr_accessor :offset_y
      attr_accessor :delay_time
      attr_accessor :disposal_method
 
      #----------------------------------------------------------------------
      # ? ???
      #----------------------------------------------------------------------
      def initialize
        @offset_x = 0
        @offset_y = 0
        @delay_time = 0
        @disposal_method = 0
      end
 
    end
 
  end
 
  #--------------------------------------------------------------------------
  # ? ???:???????
  #--------------------------------------------------------------------------
  unless Dir["*"].include?("~TEMP")
    Dir.mkdir("~TEMP")
    System.attrib("~TEMP","+h","+s")
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def self.TmpFileclear
    begin
      Dir["~TEMP/*"].each{|filename| File.delete filename}
    rescue
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def self.pre_load(filename_arr)
    filename_arr.each{|fn| GIF.readdata(fn)}
  end
 
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  attr_accessor :x
  attr_accessor :y
  attr_reader   :z
  attr_accessor :loop_counts
  attr_accessor :viewport
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def self.new(viewport = nil,x = 0,y = 0,loop_counts = -1)
    obj = super()
    obj.viewport = viewport
    obj.x = x
    obj.y = y
    obj.loop_counts = loop_counts
    Graphics.add(obj)
    obj
  end
 
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def bitmap
    @gif_infos
  end
 
  #--------------------------------------------------------------------------
  # ? ???????
  #--------------------------------------------------------------------------
  def bitmap=(filename)
    @gif_infos = GIF.readdata(filename)
    if @gif_infos != nil
      @sp_arr = Array.new
      basename = File.basename(filename,".*")
      for i in 0...@gif_infos.total_frames
        sp   = Sprite.new(@viewport)
        sp.bitmap = Bitmap.new(sprintf("~TEMP/#{basename}_%02d.png",i + 1))
        sp.visible = i == 0
        sp.x = @gif_infos.frame_data[i].offset_x
        sp.y = @gif_infos.frame_data[i].offset_y
        @sp_arr << sp
      end
      @update_frame_count = 0
      @current_show_frame = 0
      @next_frame_counts = 
      (@gif_infos.frame_data[0].delay_time * Graphics.frame_rate / 100) 
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ??x=
  #--------------------------------------------------------------------------
  def x=(x)
    if @gif_infos.nil?
      @x = 0
      return
    end
    @x = x
    for i in 0...@gif_infos.total_frames
      @sp_arr[i].x = @gif_infos.frame_data[i].offset_x + @x
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ??y=
  #--------------------------------------------------------------------------
  def y=(y)
    if @gif_infos.nil?
      @y = 0
      return
    end
    @y = y
    for i in 0...@gif_infos.total_frames
      @sp_arr[i].y = @gif_infos.frame_data[i].offset_y + @y
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ??z=
  #--------------------------------------------------------------------------
  def z=(z)
    if @gif_infos.nil?
      @z = 0
      return
    end
    @z = z
    for i in 0...@gif_infos.total_frames
      @sp_arr[i].z = @z
    end
  end
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def width
    return @gif_infos.nil? ? 0 : @gif_infos.width
  end
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def height
    return @gif_infos.nil? ? 0 : @gif_infos.height
  end
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def dispose
    Graphics.del(self)
    @sp_arr.each{|sp|
      sp.bitmap.dispose
      sp.dispose
    }
    @sp_arr.clear
    @gif_infos = nil
  end
 
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def update
    if @gif_infos.nil?
      return
    end
    @update_frame_count += 1
    if @update_frame_count >= @next_frame_counts
      @current_show_frame = (@current_show_frame + 1) % @gif_infos.total_frames
      case @gif_infos.frame_data[@current_show_frame - 1].disposal_method
      when 0 # ???
 
      when 1 # ???????
 
      when 2 # ??????
        @sp_arr[@current_show_frame - 1].visible = false
      when 3 # ??? = =
 
      end
      @sp_arr[@current_show_frame].visible = true
      if @current_show_frame == 0
        @loop_counts -= 1 if @loop_counts > 0
        if @loop_counts == 0
          self.dispose
          return
        end
        for i in 0...@sp_arr.size
          @sp_arr[i].visible = i == @current_show_frame
        end
      end
      @update_frame_count = 0
      @next_frame_counts = (@gif_infos.frame_data[@current_show_frame].\
      delay_time * Graphics.frame_rate / 100)
    end
  end
 
end

zum Lesen den Text mit der Maus markieren


Könnte man au GIF Dateien nutzen..
There was a Cave,
below a Silent's Grave.
Tunnels, extending far, running wide,
going deep into the World on the other Side.
Poor little Child, that was to brave,
died painfully deep down, in the Devil's Cave.

4

Dienstag, 29. Juli 2008, 13:56

Des Script im Link funzt irgenwie nicht. :heul:


Dieser Beitrag wurde bereits so oft editiert, dass der Zähler sich in die Luft gesprengt hat.

5

Dienstag, 29. Juli 2008, 16:01

Habs noch nicht ausprobiert, wäre aber schon cool wenns funzt, mach ich heute abend mal
:cookie:

6

Dienstag, 29. Juli 2008, 19:40

Ich glaube ich weis auch warum.
Dieser Script ist basierend auf SDK.
Das das Script funktioniert musst du noch das SDK in deine Scriptliste hinzufügen.
Such mal in der Sufu. Wirst bestimmt was finden ;D

MfG Blackduc

7

Dienstag, 29. Juli 2008, 20:14

Ok, hab etz in Sufu geguckt aba nix gefunden :wacko:


Dieser Beitrag wurde bereits so oft editiert, dass der Zähler sich in die Luft gesprengt hat.

8

Donnerstag, 31. Juli 2008, 13:20

Ähm, ja ich wüsste aba trotzdem gern wie des geht, könnte mir da jemand helfen, pls? :hilfe:

@Doppelpost tut mia leid


Dieser Beitrag wurde bereits so oft editiert, dass der Zähler sich in die Luft gesprengt hat.

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