Soviel ich weis kann man keine gif im maker verwenden [achtung]kann mich natürlich auch irren[/achtung]
Aber hier ein vorschlag der wahrscheinlich auf das selbe ergebniss hinausläuft
Das einzige was ich dir bieten kann ist dieser Script *man muss aber leider registrieren
http://www.rmxp.org/forums/index.php?topic=20229.0
Mit diesem Skript kanst du icons animierten /musst aber das SDK vorher einfügen aber steht da ja alles
Ps: bevor jemand rum mault ,eine antwort ist besser als keine antwort ,und es erfüllt ja wenigstens die hälfte der anfrage ;D
Aber hier ein vorschlag der wahrscheinlich auf das selbe ergebniss hinausläuft
Das einzige was ich dir bieten kann ist dieser Script *man muss aber leider registrieren
http://www.rmxp.org/forums/index.php?topic=20229.0
Mit diesem Skript kanst du icons animierten /musst aber das SDK vorher einfügen aber steht da ja alles
Ps: bevor jemand rum mault ,eine antwort ist besser als keine antwort ,und es erfüllt ja wenigstens die hälfte der anfrage ;D

Ein Post meinerseits zu lesen ist unnötig ,da ihn sowiso niemand beantwortet
Wenn wer den code zum laufen bringen würde:
Könnte man au GIF Dateien nutzen..
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=begin
??:????? - GIF?????
??:??????GIF?? ? ?????
??: ????:
1??? @gs = GIFSprite.new([viewport,[x,[,y,[loop_counts]]]])
??GIF????;
2????? @gs.bitmap = "gif_filename" ? ???????;
3??? @gs.loop_counts = n
??????,-1??????(???),0??????
4?@gs.x = x,@gs.y = y,@gs.z = z ?????????
??:1??????????,???????????,????????????
??????????????,???? GIFSprite.TmpFileclear ????
???
2?????GIFSprite.pre_load(filename_arr) ??????????
??:v1.0
??:?????
=end
#==============================================================================
# ? System
#------------------------------------------------------------------------------
# ?????????? ?
#==============================================================================
module System
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
# ? API????
#--------------------------------------------------------------------------
WinExec = Win32API.new("kernel32","WinExec",'pi','i')
#--------------------------------------------------------------------------
# ? ?????????????
# filename :????????
#
# +a -a :????? ?? ??
# +r -r :????? ?? ??
# +s -s :????? ?? ??
# +h -h :????? ?? ??
#--------------------------------------------------------------------------
def attrib(filename,*args)
if args.empty?
astr = `attrib #{filename}`
attri_arr = Array.new
astr = astr.split(/:/)[0]
astr = astr[0,astr.size - 1]
astr.gsub!(/ /,"")
return astr.split(//)
else
cmdline = ""
for cmdchar in args
cmdchar.downcase!
next if cmdline.include? cmdchar
if ["+a","-a","+r","-r","+s","-s","+h","-h"].include? cmdchar
cmdline += " " + cmdchar
end
end
cmdline += " "
result = WinExec.call("attrib #{cmdline}#{filename}",0)
if result < 31
return
end
end
end
end
#==============================================================================
# ? GIF
#------------------------------------------------------------------------------
# ?????GIF??????? ?
#==============================================================================
module GIF
# ????
SIZE_GIFH = 6
SIZE_GIFS = 7
SIZE_GIFI = 9
SIZE_GIFC = 6
SIZE_GIFP = 13
SIZE_GIFA = 12
CODE_MASK = [0x0000,
0x0001,0x0003,0x0007,0x000f,
0x001f,0x003f,0x007f,0x00ff,
0x01ff,0x03ff,0x07ff,0x0fff]
INC_TABLE = [8,8,4,2,0]
BGN_TABLE = [0,4,2,1,0]
# ?????
Dir.mkdir("GIF") unless Dir["*"].include?("GIF")
# ????
module_function
#--------------------------------------------------------------------------
# ? ??gif??
#--------------------------------------------------------------------------
def analyze_gif
@old_dir = Dir.pwd
Dir.chdir("GIF")
@total_gif = []
for g in Dir["*"]
suf = g.split(/\./)
if suf[1].is_a?(String) and suf[1].downcase == "gif"
@total_gif.push(g)
Dir.mkdir(suf[0]) unless Dir["*"].include? suf[0]
end
end
@total_gif.each{|file| self.readdata(file)}
Dir.chdir(@old_dir)
p '??????,??????'
exit
end
#--------------------------------------------------------------------------
# ? ??????:????@gif_infos,????nil
#--------------------------------------------------------------------------
def readdata(filename)
# ???????????
tmp_filename = File.basename(filename,".*")
unless Dir["~TEMP/#{tmp_filename}_infos.fmd"].empty?
begin
giffr = open("~TEMP/#{tmp_filename}_infos.fmd","rb")
tmp_infos = Marshal.load(giffr)
giffr.close
if Dir["~TEMP/#{tmp_filename}_*.png"].size == tmp_infos.total_frames
return tmp_infos
end
rescue
end
end
# ?????
self.initial_var(filename)
# ????
begin
@f = open(filename,"rb")
# ?????
self.read_gifh
# ?????????
self.read_gifs
# ???????
@temp = @f.read(1)[0]
# ???????????
while true
if @temp == 0x2c
# ???????
self.read_gifi
end
if @temp == 0x21
# ???????
self.read_gife
end
if @temp == 0x3b
break
end
# ???????
@temp = @f.read(1)[0]
end
# ? ??????
@gif_infos.total_frames = @frame_count
# ? ????????
giffw = open("~TEMP/#{@filename}_infos.fmd","wb")
Marshal.dump(@gif_infos,giffw)
giffw.close
rescue
return nil
ensure
@f.close
end
return @gif_infos
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def initial_var(filename)
# ? ????????
@gif_infos = GIFSprite::Infos.new
# ????
@frame_count = 0
@f = nil
@temp = nil
# ?????
@filename = File.basename(filename,".*")
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def read_gifh
@gifh = @f.read(SIZE_GIFH)
if @gifh[0,3] != "GIF"
raise "??GIF??!"
end
if @gifh[3,3] != "87a" and @gifh[3,3] != "89a"
raise "??????!"
end
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def read_gifs
@gifs = @f.read(SIZE_GIFS).unpack("S2C3")
# ???????
@_pal_bits = (@gifs[2] & 7) + 1
# ? ??????
@gif_infos.width = @gifs[0]
# ? ??????
@gif_infos.height = @gifs[1]
# ????????
if @gifs[2] >> 7 == 1
# ???????
@g_pal_size = 3 * (1 << @_pal_bits)
# ?????????
@g_pal = @f.read(@g_pal_size).unpack("C*")
end
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def read_gifi
# ???????
@gifi = @f.read(SIZE_GIFI).unpack("S4C")
# ? ?????????
@gif_fd = GIFSprite::Infos::FrameData.new if @gif_fd.nil?
# ? ?????
@gif_fd.offset_x = @gifi[0]
@gif_fd.offset_y = @gifi[1]
# ???????
@_width = @gifi[2]
@_height = @gifi[3]
# ???????
@l_pal = nil
# ????????
if @gifi[4] >> 7 == 1
# ???????
@_pal_bits = (@gifi[4] & 7) + 1
# ???????
@l_pal_size = 3 * (1 << @_pal_bits)
# ?????????
@l_pal = @f.read(@l_pal_size).unpack("C*")
end
# ??????
@_lace = (@gifi[4] >> 6) & 1
# ???????
@_pal_bits = @_pal_bits == 1 ? 1 : (@_pal_bits <= 4 ? 4 : 8)
# ??????
@_width_bytes = (((@_width * @_pal_bits) + 31) >> 5) << 2
# ????????
self.read_lzw_data
# ? ??GIF???
@gif_infos.frame_data[@frame_count - 1] = @gif_fd
# ? ?????
@gif_fd = nil
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def read_lzw_data
# ???
lzw_mincodelen = @f.read(1)[0]
# ??? 1
@frame_count += 1
# ?????
image_data = ""
# ???
blocksize = @f.read(1)[0]
while blocksize > 0
image_data += @f.read(blocksize)
blocksize = @f.read(1)[0]
end
# ????
self.dump_imgs(image_data,lzw_mincodelen)
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def read_gife
label = @f.read(1)[0]
case label
when 0xf9 # ???????
@gifc = @f.read(SIZE_GIFC).unpack("C2SC2")
# ? ???????
@gif_fd = GIFSprite::Infos::FrameData.new
# ? ????? ????
@gif_fd.delay_time = @gifc[2]
# ? ??????????
@gif_fd.disposal_method = (@gifc[1] & 28) >> 2
# ??????
@_trans_index = nil
if @gifc[1] & 1 > 0
@_trans_index = @gifc[3]
end
when 0x01 # ???????
@gifp = @f.read(SIZE_GIFP).unpack("CS4C4")
blocksize = @f.read(1)[0]
while blocksize > 0
@f.read(blocksize)
blocksize = @f.read(1)[0]
end
when 0xfe # ???????
blocksize = @f.read(1)[0]
while blocksize > 0
@f.read(blocksize)
blocksize = @f.read(1)[0]
end
when 0xff # ???????
@gifa = @f.read(SIZE_GIFA).unpack("C*")
blocksize = @f.read(1)[0]
while blocksize > 0
@f.read(blocksize)
blocksize = @f.read(1)[0]
end
end
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def set_pal
@_pal = []
if @l_pal != nil
@_pal = @l_pal
elsif @g_pal != nil
@_pal = @g_pal
else
for i in 0...1 << @_pal_bits
@_pal.push i,i,i
end
end
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def dump_imgs(image_data,lze_len)
@image_data = image_data.unpack("C*")
self.set_pal
@png_data = []
@stack = []
@images = []
@prefix = []
@suffix = []
@bitcount = @_pal_bits
@widthcount = 0
@left_bits = 0x00
@current_bits = lze_len + 0x01
@lzw_clear = 1 << lze_len
@lzw_eoi = @lzw_clear + 1
@nowtablendx = @lzw_clear + 2
@toptablendx = 1 << @current_bits
@wdata = 0
@wcode = 0
@oldcode = 0xffff
@row_num = 0
@tempchar = 0x00
@pass = 0x00
@firstchar = 0
@tempndx = 0
# ??????
self.read_byte
# ??@lzw_eoi???
while @wcode != @lzw_eoi
# @lzw_clear?
if @wcode == @lzw_clear
for i in 0...@lzw_clear
@prefix[i] = 0xffff
@suffix[i] = i
end
for i in @nowtablendx...4096
@prefix[i] = 0xffff
@suffix[i] = 0x00
end
@current_bits = lze_len + 0x01
@nowtablendx = @lzw_clear + 2
@toptablendx = 1 << @current_bits
@oldcode = 0xffff
# ??????
self.read_byte
if @wcode != @lzw_eoi
while @prefix[@wcode] != 0xffff
@stack.push(@suffix[@wcode])
@wcode = @prefix[@wcode]
end
@stack.push(@suffix[@wcode])
@firstchar = @stack[-1]
# ??????
self.output_data
end
else
if @wcode < @nowtablendx
@tempndx = @wcode
else
@tempndx = @oldcode
@stack.push(@firstchar)
end
while @prefix[@tempndx] != 0xffff
@stack.push(@suffix[@tempndx])
@tempndx = @prefix[@tempndx]
end
@stack.push(@suffix[@tempndx])
@firstchar = @stack[-1]
@prefix[@nowtablendx] = @oldcode
@suffix[@nowtablendx] = @firstchar
@nowtablendx += 1
if @nowtablendx == @toptablendx and @current_bits < 12
@current_bits += 1
@toptablendx = 1 << @current_bits
end
# ??????
self.output_data
end
@oldcode = @wcode
# ??????
self.read_byte
end
Graphics.update
# ??png?
self.make_png
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def read_byte
while @left_bits < @current_bits
@next_char = @image_data.shift
@wdata |= (@next_char << @left_bits)
@left_bits += 0x08
end
@wcode = @wdata & CODE_MASK[@current_bits]
@wdata >>= @current_bits
@left_bits -= @current_bits
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def output_data
while !@stack.empty?
@tempchar |= (@stack.pop << (8 - @bitcount))
if @bitcount == 8
@images.push(@tempchar)
@tempchar = 0x00
@bitcount = @_pal_bits
else
@bitcount += @_pal_bits
end
@widthcount += 1
if @widthcount == @_width
if @bitcount != @_pal_bits
@images.push(@tempchar)
@tempchar = 0x00
@bitcount = @_pal_bits
end
@png_data[@row_num] = @images.clone
@images.clear
if @_lace > 0
@row_num += INC_TABLE[@pass]
if @row_num >= @_height
@pass += 1
@row_num = BGN_TABLE[@pass]
end
else
@row_num += 1
end
@widthcount = 0
end
end
end
#--------------------------------------------------------------------------
# ? ??png??
#--------------------------------------------------------------------------
def make_png
fp = open("~TEMP/#@filename" + sprintf("_%02d",@frame_count)+".png","wb")
fp.write(self.make_png_header)
fp.write(self.make_png_ihdr)
fp.write(self.make_png_plte) if @_trans_index.nil?
fp.write(self.make_png_idat)
fp.write(self.make_png_iend)
fp.close
end
#--------------------------------------------------------------------------
# ? png???
#--------------------------------------------------------------------------
def make_png_header
return [0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a].pack("C*")
end
#--------------------------------------------------------------------------
# ? png????
#--------------------------------------------------------------------------
def make_png_ihdr
ih_size = [13].pack("N")
ih_sign = "IHDR"
ih_width = [@_width].pack("N")
ih_height = [@_height].pack("N")
if @_trans_index != nil
ih_bit_depth = [@_pal_bits > 8 ? 16 : 8].pack("C")
ih_color_type = [6].pack("C")
else
ih_bit_depth = [@_pal_bits].pack("C")
ih_color_type = [3].pack("C")
end
ih_compression_method = [0].pack("C")
ih_filter_method = [0].pack("C")
ih_interlace_method = [0].pack("C")
string = ih_sign + ih_width + ih_height + ih_bit_depth + ih_color_type +
ih_compression_method + ih_filter_method + ih_interlace_method
ih_crc = [Zlib.crc32(string)].pack("N")
return ih_size + string + ih_crc
end
#--------------------------------------------------------------------------
# ? png????
#--------------------------------------------------------------------------
def make_png_plte
pl_size = [@_pal.size].pack("N")
pl_sign = "PLTE"
pl_data = @_pal.pack("C*")
pl_crc = [Zlib.crc32(pl_sign + pl_data)].pack("N")
return pl_size + pl_sign + pl_data + pl_crc
end
#--------------------------------------------------------------------------
# ? png???
#--------------------------------------------------------------------------
def make_png_idat
lz_data = []
if @_trans_index != nil
for i in 0...@png_data.size
lz_data.push 0
for j in @png_data[i]
if j == @_trans_index
lz_data.push @_pal[j*3],@_pal[j*3+1],@_pal[j*3+2],0
else
lz_data.push @_pal[j*3],@_pal[j*3+1],@_pal[j*3+2],255
end
end
end
else
for i in 0...@png_data.size
lz_data.push 0
lz_data += @png_data[i]
end
end
id_data = Zlib::Deflate.deflate(lz_data.pack("C*"),9)
id_size = [id_data.size].pack("N")
id_sign = "IDAT"
id_crc = [Zlib.crc32(id_sign + id_data)].pack("N")
return id_size + id_sign + id_data + id_crc
end
#--------------------------------------------------------------------------
# ? png ???
#--------------------------------------------------------------------------
def make_png_iend
ie_size = [0].pack("N")
ie_sign = "IEND"
ie_crc = [Zlib.crc32(ie_sign)].pack("N")
return ie_size + ie_sign + ie_crc
end
end
#==============================================================================
# ? Graphics
#------------------------------------------------------------------------------
# ???????? ?
#==============================================================================
class << Graphics
#--------------------------------------------------------------------------
# ? ???????????
#--------------------------------------------------------------------------
unless method_defined? :origin_update
alias origin_update update
def update_critical
Thread.critical = true
origin_update
Thread.critical = false
end
Thread.new{loop{Graphics.update_critical;sleep(9)}}
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
@@gif_sprites = Array.new
#--------------------------------------------------------------------------
# ? ??GIF????
#--------------------------------------------------------------------------
def add(gs)
@@gif_sprites << gs
end
#--------------------------------------------------------------------------
# ? ??GIF????
#--------------------------------------------------------------------------
def del(gs)
@@gif_sprites.delete gs
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def update
update_critical
@@gif_sprites.each{|gs| gs.update}
end
end
#==============================================================================
# ? GIFSprite
#------------------------------------------------------------------------------
# ?GIF?????? ?
#==============================================================================
class GIFSprite
#============================================================================
# ? GIFSprite::Infos
#----------------------------------------------------------------------------
# ?GIF????? ?
#============================================================================
class Infos
#------------------------------------------------------------------------
# ? ??????
#------------------------------------------------------------------------
attr_accessor :total_frames
attr_accessor :width
attr_accessor :height
attr_accessor :frame_data
#------------------------------------------------------------------------
# ? ???
#------------------------------------------------------------------------
def initialize
@total_frames = 0
@width = 0
@height = 0
@frame_data = Array.new
end
#==========================================================================
# ? GIFSprite::Infos::FrameData
#--------------------------------------------------------------------------
# ?GIF??????? ?
#==========================================================================
class FrameData
#----------------------------------------------------------------------
# ? ??????
#----------------------------------------------------------------------
attr_accessor :offset_x
attr_accessor :offset_y
attr_accessor :delay_time
attr_accessor :disposal_method
#----------------------------------------------------------------------
# ? ???
#----------------------------------------------------------------------
def initialize
@offset_x = 0
@offset_y = 0
@delay_time = 0
@disposal_method = 0
end
end
end
#--------------------------------------------------------------------------
# ? ???:???????
#--------------------------------------------------------------------------
unless Dir["*"].include?("~TEMP")
Dir.mkdir("~TEMP")
System.attrib("~TEMP","+h","+s")
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def self.TmpFileclear
begin
Dir["~TEMP/*"].each{|filename| File.delete filename}
rescue
end
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def self.pre_load(filename_arr)
filename_arr.each{|fn| GIF.readdata(fn)}
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
attr_accessor :x
attr_accessor :y
attr_reader :z
attr_accessor :loop_counts
attr_accessor :viewport
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def self.new(viewport = nil,x = 0,y = 0,loop_counts = -1)
obj = super()
obj.viewport = viewport
obj.x = x
obj.y = y
obj.loop_counts = loop_counts
Graphics.add(obj)
obj
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def bitmap
@gif_infos
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def bitmap=(filename)
@gif_infos = GIF.readdata(filename)
if @gif_infos != nil
@sp_arr = Array.new
basename = File.basename(filename,".*")
for i in 0...@gif_infos.total_frames
sp = Sprite.new(@viewport)
sp.bitmap = Bitmap.new(sprintf("~TEMP/#{basename}_%02d.png",i + 1))
sp.visible = i == 0
sp.x = @gif_infos.frame_data[i].offset_x
sp.y = @gif_infos.frame_data[i].offset_y
@sp_arr << sp
end
@update_frame_count = 0
@current_show_frame = 0
@next_frame_counts =
(@gif_infos.frame_data[0].delay_time * Graphics.frame_rate / 100)
end
end
#--------------------------------------------------------------------------
# ? ??x=
#--------------------------------------------------------------------------
def x=(x)
if @gif_infos.nil?
@x = 0
return
end
@x = x
for i in 0...@gif_infos.total_frames
@sp_arr[i].x = @gif_infos.frame_data[i].offset_x + @x
end
end
#--------------------------------------------------------------------------
# ? ??y=
#--------------------------------------------------------------------------
def y=(y)
if @gif_infos.nil?
@y = 0
return
end
@y = y
for i in 0...@gif_infos.total_frames
@sp_arr[i].y = @gif_infos.frame_data[i].offset_y + @y
end
end
#--------------------------------------------------------------------------
# ? ??z=
#--------------------------------------------------------------------------
def z=(z)
if @gif_infos.nil?
@z = 0
return
end
@z = z
for i in 0...@gif_infos.total_frames
@sp_arr[i].z = @z
end
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def width
return @gif_infos.nil? ? 0 : @gif_infos.width
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def height
return @gif_infos.nil? ? 0 : @gif_infos.height
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def dispose
Graphics.del(self)
@sp_arr.each{|sp|
sp.bitmap.dispose
sp.dispose
}
@sp_arr.clear
@gif_infos = nil
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def update
if @gif_infos.nil?
return
end
@update_frame_count += 1
if @update_frame_count >= @next_frame_counts
@current_show_frame = (@current_show_frame + 1) % @gif_infos.total_frames
case @gif_infos.frame_data[@current_show_frame - 1].disposal_method
when 0 # ???
when 1 # ???????
when 2 # ??????
@sp_arr[@current_show_frame - 1].visible = false
when 3 # ??? = =
end
@sp_arr[@current_show_frame].visible = true
if @current_show_frame == 0
@loop_counts -= 1 if @loop_counts > 0
if @loop_counts == 0
self.dispose
return
end
for i in 0...@sp_arr.size
@sp_arr[i].visible = i == @current_show_frame
end
end
@update_frame_count = 0
@next_frame_counts = (@gif_infos.frame_data[@current_show_frame].\
delay_time * Graphics.frame_rate / 100)
end
end
end |
zum Lesen den Text mit der Maus markieren
Könnte man au GIF Dateien nutzen..
There was a Cave,
below a Silent's Grave.
Tunnels, extending far, running wide,
going deep into the World on the other Side.
Poor little Child, that was to brave,
died painfully deep down, in the Devil's Cave.
below a Silent's Grave.
Tunnels, extending far, running wide,
going deep into the World on the other Side.
Poor little Child, that was to brave,
died painfully deep down, in the Devil's Cave.
Des Script im Link funzt irgenwie nicht. :heul:
-
Mein Zeugs -
euer Google wenns um den Maker geht^^
Dieser Beitrag wurde bereits so oft editiert, dass der Zähler sich in die Luft gesprengt hat.

