MOG
Also ich hab die ganzen MOG Menüs mit allen zugehörigen Sachen eingebaut.Allerdings wenn ich das Skript für den Mapnamen oder das Skript für den Namen beim Item finden einbaue, so klappt dieses zwar allerdings bekomm ich folgende Fehlermeldung wenn ich ins Menü geh.
Hier die Fehlermeldung:
http://img509.imageshack.us/my.php?image=neubitmapcn8.png
Hier die Fehlermeldung:
http://img509.imageshack.us/my.php?image=neubitmapcn8.png
Suchfunktion benutzen!!!
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
Das hat nix mit dem MOG Menü zu tun. Fals es dir noch nicht aufgefallen ist, mann konnte mit dem Mapnameskript auch schon vorher nicht ins Menü oder in den Battle.
Hab mal eine Zeile (84) berichtigt:
[button=Code]
[/button]
Mfg Monsta
Hab mal eine Zeile (84) berichtigt:
[button=Code]
|
|
Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 |
#==============================================================================
# ¡ Window_Map_Name
#------------------------------------------------------------------------------
class Window_Map_Name < Window_Base
attr_accessor :text
#--------------------------------------------------------------------------
# œ ƒIƒuƒWƒFƒNƒg‰Šú
#--------------------------------------------------------------------------
def initialize
super(8, -8, 640, 64)
self.contents = Bitmap.new(self.width - 32, self.height - 32)
self.contents.font.name = "Arial"
@align = 1
@showing_time = -1
@text_color = Color.new(255, 255, 0, 255)
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def set_text(text, align = 2)
if text != @text or align != @align
@text = text
@align = align
if text.empty? or text =~ /^\./
@showing_time = -1
self.contents_opacity = 0
self.visible = false
else
@showing_time = 100
self.contents_opacity = 255
self.visible = true
self.contents.clear
x = 4
y = 0
width = self.contents.width - 8
str = "- "+@text+" -"
self.contents.font.color = Color.new( 0, 0, 0, 192)
self.contents.draw_text(x+2, y+2, width, 32, str, @align)
self.contents.font.color = Color.new( 64, 64, 64, 192)
self.contents.draw_text(x-1, y-1, width, 32, str, @align)
self.contents.draw_text(x+1, y-1, width, 32, str, @align)
self.contents.draw_text(x-1, y+1, width, 32, str, @align)
self.contents.draw_text(x+1, y+1, width, 32, str, @align)
self.contents.font.color = @text_color
self.contents.draw_text(x, y, width, 32, str, @align)
end
end
end
#--------------------------------------------------------------------------
# œ Ä•`‰æ
#--------------------------------------------------------------------------
def update
return if @showing_time < 0
@showing_time -= 1
if @showing_time < 16
self.contents_opacity = @showing_time * 16
if @showing_time == 0
self.visible = false
self.contents.clear
return
end
end
end
end
#==============================================================================
# ¡ Scene_Map
#==============================================================================
class Scene_Map
def initialize_map_name_window(text = nil)
if @map_name_window.nil?
@map_name_window = Window_Map_Name.new
@map_name_window.opacity = 0
@map_name_window.text = text if not text.nil?
end
end
#--------------------------------------------------------------------------
# œ ƒƒCƒ“ˆ—
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
initialize_map_name_window
xrxs20_main
@map_name_window.dispose if @map_name_window.disposed? == false
end
#--------------------------------------------------------------------------
# œ ƒtƒŒ[ƒ€XV
#--------------------------------------------------------------------------
alias xrxs20_update update
def update
@map_name_window.set_text($game_map.name)
@map_name_window.update
xrxs20_update
end
end
#==============================================================================
# ¡ Scene_Title
#==============================================================================
class Scene_Title
alias xrxs20_main main
def main
$map_infos = load_data("Data/MapInfos.rxdata")
for key in $map_infos.keys
$map_infos[key] = $map_infos[key].name
end
xrxs20_main
end
end
#==============================================================================
# ¡ Game_Map
#==============================================================================
class Game_Map
def name
$map_infos[@map_id]
end
end
#==============================================================================
# ¡ Scene_Battle
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# œ ƒƒCƒ“ˆ—
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
xrxs20_main
if $scene.is_a?(SCENE_BATTLE_TO_SCENE_MAP)
$scene.initialize_map_name_window($game_map.name)
end
end
end |
Mfg Monsta
Skripte:
Animations "Entruckler"
Console
Drunken Mode
Eventskript Debugger
Flat-Events
Impassable Script
Item Shortcut
MSS: Monsta's Shoot System (Neu)
Radius Skript
Random Event Teleport
RMXP Leistungstest
Single Rotate
Split Screen (Beta)
Tutorials:
'alias' Bug beheben
Eigenes RTP
Standard KS komplett Übersetzen
RGSS: Eigener HUD
Programme:
Maker Exchange [ MEX ]
RMXP Skript Explorer
RPGXP Code Converter
Spiele:
[Minispiel] Stampfi V1.5 (Gold)
[Minispiel] Mastermind XP
[Humor] Verfressene Klone
______________________________
[Zukunft] Evil Science
zum Lesen den Text mit der Maus markieren
ehrlich? Naja ich hab heute beide Skripte eingebaut.Aber danke das uds umgeändert hast.Sieht jetzt zwar net mehr ganz so stylisch aus, aber es klappt.
thx Monsta
thx Monsta
Suchfunktion benutzen!!!
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
Sieht jetzt zwar net mehr ganz so stylisch aus, aber es klappt.
Wie soll ich das verstehen?!? Am aussehen hab ich gar nix verändert ô.Ô
Skripte:
Animations "Entruckler"
Console
Drunken Mode
Eventskript Debugger
Flat-Events
Impassable Script
Item Shortcut
MSS: Monsta's Shoot System (Neu)
Radius Skript
Random Event Teleport
RMXP Leistungstest
Single Rotate
Split Screen (Beta)
Tutorials:
'alias' Bug beheben
Eigenes RTP
Standard KS komplett Übersetzen
RGSS: Eigener HUD
Programme:
Maker Exchange [ MEX ]
RMXP Skript Explorer
RPGXP Code Converter
Spiele:
[Minispiel] Stampfi V1.5 (Gold)
[Minispiel] Mastermind XP
[Humor] Verfressene Klone
______________________________
[Zukunft] Evil Science
zum Lesen den Text mit der Maus markieren
komisch,wo ich das Skript eingefügt hab, da fehlt jetztz oben diese Verzierung der Zeigt nur noch den Ort in gelb geschrieben an
[php]#_______________________________________________________________________________
# MOG_MPW Map_Name V1.2
#_______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_______________________________________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF(True - False).
MPNMFD = true
#Fade Time(in seconds).
MPNMTM = 10
#Window Position.
# 0 = Upper Left.
# 1 = Lower Left.
# 2 = Upper Right.
# 3 = Lower Right.
MPNMPS = 2
# Disable Window Switch(ID).
WM_SWITCH_VIS_DISABLE = 15
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["mpmapname"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdtm
attr_accessor :mpnm_x
attr_accessor :mpnm_y
alias mog24_initialize initialize
def initialize
mog24_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
if MOG::MPNMPS == 0
@mpnm_x = -300
@mpnm_y = 0
elsif MOG::MPNMPS == 1
@mpnm_x = -300
@mpnm_y = 380
elsif MOG::MPNMPS == 2
@mpnm_x = 640
@mpnm_y = 0
else
@mpnm_x = 640
@mpnm_y = 380
end
end
def mpnm_x
return @mpnm_x
end
def mpnm_y
return @mpnm_y
end
def fdtm
if @fdtm <= 0
@fdtm = 0
end
return @fdtm
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpname
$mpname = load_data("Data/MapInfos.rxdata")
$mpname[@map_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_mapic
mapic = RPG::Cache.picture("")
end
def draw_mpname(x,y)
mapic = RPG::Cache.picture("Mpname") rescue nd_mapic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
end
end
##########
# Mpname #
##########
class Mpname < Window_Base
def initialize
super($game_system.mpnm_x, $game_system.mpnm_y, 250, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpname(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog24_main main
def main
@mpnm = Mpname.new
@mpnm.contents_opacity = $game_system.fdtm
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = false
end
mog24_main
@mpnm.dispose
end
alias mog24_update update
def update
mog24_update
$game_system.mpnm_x = @mpnm.x
$game_system.mpnm_y = @mpnm.y
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
if $game_system.fdtm <= 0
@mpnm.visible = false
else
@mpnm.visible = true
end
else
@mpnm.visible = false
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 8
elsif @mpnm.x >= 0
@mpnm.x = 0
end
else
if @mpnm.x > 400
@mpnm.x -= 8
elsif @mpnm.x <= 400
@mpnm.x = 400
end
end
@mpnm.contents_opacity = $game_system.fdtm
if MOG::MPNMFD == true
$game_system.fdtm -= 3
end
end
alias mog24_transfer_player transfer_player
def transfer_player
mog24_transfer_player
if MOG::MPNMPS == 0
$game_system.mpnm_x = -300
$game_system.mpnm_y = 0
elsif MOG::MPNMPS == 1
$game_system.mpnm_x = -300
$game_system.mpnm_y = 380
elsif MOG::MPNMPS == 2
$game_system.mpnm_x = 640
$game_system.mpnm_y = 0
else
$game_system.mpnm_x = 640
$game_system.mpnm_y = 380
end
@mpnm.y = $game_system.mpnm_y
@mpnm.x = $game_system.mpnm_x
$game_system.fdtm = 255 + 40 * MOG::MPNMTM
@mpnm.refresh
end
end[/php]
Das erster ist das Schatztruhen Namen skript und das 2 das Map name Skript.
#_________________________________________________
# MOG_Window Treasure Name V1.2
#_________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF (True - False).
MPITFD = true
#Fade Time(in seconds).
MPITTM = 7
#Window Position.
# 0 = Upper.
# 1 = Left.
# 2 = Right.
# 3 = Lower.
MPITPS = 0
# Disable Window Switch.
MPITVIS = 5
# SE.
MPITSE = "056-Right02"
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["mptreasure"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdittm
attr_accessor :mpit_x
attr_accessor :mpit_y
attr_accessor :it_id
attr_accessor :item_typ
attr_accessor :item_qua
alias mog25_initialize initialize
def initialize
mog25_initialize
@fdittm = 0
@it_id = 1
@wp_id = 1
@ar_id = 1
@item_typ = 0
@mpit_x = 0
@mpit_y = 0
@item_qua = 1
end
def item_typ
return @item_typ
end
def item_qua
return @item_qua
end
def mpit_x
return @mpit_x
end
def mpit_y
return @mpit_y
end
def fdittm
if @fdittm <= 0
@fdittm = 0
end
return @fdittm
end
def it_id
return @it_id
end
end
###############
# Interpreter #
###############
class Interpreter
alias mog25_command126 command_126
def command_126
mog25_command126
$game_system.item_typ = 1
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
alias mog25_command127 command_127
def command_127
mog25_command127
$game_system.item_typ = 2
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
alias mog25_command128 command_128
def command_128
mog25_command128
$game_system.item_typ = 3
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpitnm
$mpitnm = load_data("Data/Items.rxdata")
$mpitnm[$game_system.it_id].name
end
def mpwpnm
$mpwpnm = load_data("Data/Weapons.rxdata")
$mpwpnm[$game_system.it_id].name
end
def mparnm
$mparnm = load_data("Data/Armors.rxdata")
$mparnm[$game_system.it_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_itpic
mapic = RPG::Cache.picture("")
end
def draw_mpitem(x,y)
mapic = RPG::Cache.picture("Itname") rescue nd_itpic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
if $game_system.item_typ == 1
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 30, 110, 32, $game_map.mpitnm.to_s,1)
self.contents.draw_text(x - 19, y + 19, 110, 32, $game_system.item_qua.to_s + "X",1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, 110, 32, $game_map.mpitnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, 110, 32, $game_system.item_qua.to_s + "X",1)
elsif $game_system.item_typ == 2
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x - 19, y + 19, 110, 32, $game_system.item_qua.to_s + "X",1)
self.contents.draw_text(x + 76, y + 30, 110, 32, $game_map.mpwpnm.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, 110, 32, $game_map.mpwpnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, 110, 32, $game_system.item_qua.to_s + "X",1)
elsif $game_system.item_typ == 3
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 30, 110, 32, $game_map.mparnm.to_s,1)
self.contents.draw_text(x - 19, y + 19, 110, 32, $game_system.item_qua.to_s + "X",1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, 110, 32, $game_map.mparnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, 110, 32, $game_system.item_qua.to_s + "X",1)
else
end
end
end
##########
# Mpitem #
##########
class Mpitem < Window_Base
def initialize
super($game_system.mpit_x, $game_system.mpit_y, 250, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpitem(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog25_main main
def main
@mpit = Mpitem.new
if $game_switches[MOG::MPITVIS] == true
@mpit.visible = false
else
@mpit.visible = true
end
@mpit.contents_opacity = $game_system.fdittm
mog25_main
@mpit.dispose
end
alias mog25_update update
def update
mog25_update
if $ref == true
@mpit.refresh
if MOG::MPITPS == 0
@mpit.x = 200
@mpit.y = -150
elsif MOG::MPITPS == 1
@mpit.x = -240
@mpit.y = 200
elsif MOG::MPITPS == 2
@mpit.x = 640
@mpit.y = 200
else
@mpit.x = 200
@mpit.y = 480
end
$ref = false
end
if $game_switches[MOG::MPITVIS] == true
if $game_system.fdittm <= 0
@mpit.visible = false
else
@mpit.visible = true
end
else
@mpit.visible = true
end
$game_system.mpit_x = @mpit.x
$game_system.mpit_y = @mpit.y
if MOG::MPITPS == 0
if @mpit.y < 0
@mpit.y += 8
elsif @mpit.x >= 0
@mpit.y = 0
end
elsif MOG::MPITPS == 1
if @mpit.x < 0
@mpit.x += 10
elsif @mpit.x >= 0
@mpit.x = 0
end
elsif MOG::MPITPS == 2
if @mpit.x > 400
@mpit.x -= 10
elsif @mpit.x >= 400
@mpit.x = 400
end
else
if @mpit.y > 380
@mpit.y -= 8
elsif @mpit.y >= 380
@mpit.y = 380
end
end
@mpit.contents_opacity = $game_system.fdittm
if MOG::MPITFD == true
$game_system.fdittm -= 3
end
end
end
# MOG_Window Treasure Name V1.2
#_________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF (True - False).
MPITFD = true
#Fade Time(in seconds).
MPITTM = 7
#Window Position.
# 0 = Upper.
# 1 = Left.
# 2 = Right.
# 3 = Lower.
MPITPS = 0
# Disable Window Switch.
MPITVIS = 5
# SE.
MPITSE = "056-Right02"
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["mptreasure"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdittm
attr_accessor :mpit_x
attr_accessor :mpit_y
attr_accessor :it_id
attr_accessor :item_typ
attr_accessor :item_qua
alias mog25_initialize initialize
def initialize
mog25_initialize
@fdittm = 0
@it_id = 1
@wp_id = 1
@ar_id = 1
@item_typ = 0
@mpit_x = 0
@mpit_y = 0
@item_qua = 1
end
def item_typ
return @item_typ
end
def item_qua
return @item_qua
end
def mpit_x
return @mpit_x
end
def mpit_y
return @mpit_y
end
def fdittm
if @fdittm <= 0
@fdittm = 0
end
return @fdittm
end
def it_id
return @it_id
end
end
###############
# Interpreter #
###############
class Interpreter
alias mog25_command126 command_126
def command_126
mog25_command126
$game_system.item_typ = 1
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
alias mog25_command127 command_127
def command_127
mog25_command127
$game_system.item_typ = 2
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
alias mog25_command128 command_128
def command_128
mog25_command128
$game_system.item_typ = 3
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpitnm
$mpitnm = load_data("Data/Items.rxdata")
$mpitnm[$game_system.it_id].name
end
def mpwpnm
$mpwpnm = load_data("Data/Weapons.rxdata")
$mpwpnm[$game_system.it_id].name
end
def mparnm
$mparnm = load_data("Data/Armors.rxdata")
$mparnm[$game_system.it_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_itpic
mapic = RPG::Cache.picture("")
end
def draw_mpitem(x,y)
mapic = RPG::Cache.picture("Itname") rescue nd_itpic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
if $game_system.item_typ == 1
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 30, 110, 32, $game_map.mpitnm.to_s,1)
self.contents.draw_text(x - 19, y + 19, 110, 32, $game_system.item_qua.to_s + "X",1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, 110, 32, $game_map.mpitnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, 110, 32, $game_system.item_qua.to_s + "X",1)
elsif $game_system.item_typ == 2
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x - 19, y + 19, 110, 32, $game_system.item_qua.to_s + "X",1)
self.contents.draw_text(x + 76, y + 30, 110, 32, $game_map.mpwpnm.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, 110, 32, $game_map.mpwpnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, 110, 32, $game_system.item_qua.to_s + "X",1)
elsif $game_system.item_typ == 3
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 30, 110, 32, $game_map.mparnm.to_s,1)
self.contents.draw_text(x - 19, y + 19, 110, 32, $game_system.item_qua.to_s + "X",1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, 110, 32, $game_map.mparnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, 110, 32, $game_system.item_qua.to_s + "X",1)
else
end
end
end
##########
# Mpitem #
##########
class Mpitem < Window_Base
def initialize
super($game_system.mpit_x, $game_system.mpit_y, 250, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpitem(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog25_main main
def main
@mpit = Mpitem.new
if $game_switches[MOG::MPITVIS] == true
@mpit.visible = false
else
@mpit.visible = true
end
@mpit.contents_opacity = $game_system.fdittm
mog25_main
@mpit.dispose
end
alias mog25_update update
def update
mog25_update
if $ref == true
@mpit.refresh
if MOG::MPITPS == 0
@mpit.x = 200
@mpit.y = -150
elsif MOG::MPITPS == 1
@mpit.x = -240
@mpit.y = 200
elsif MOG::MPITPS == 2
@mpit.x = 640
@mpit.y = 200
else
@mpit.x = 200
@mpit.y = 480
end
$ref = false
end
if $game_switches[MOG::MPITVIS] == true
if $game_system.fdittm <= 0
@mpit.visible = false
else
@mpit.visible = true
end
else
@mpit.visible = true
end
$game_system.mpit_x = @mpit.x
$game_system.mpit_y = @mpit.y
if MOG::MPITPS == 0
if @mpit.y < 0
@mpit.y += 8
elsif @mpit.x >= 0
@mpit.y = 0
end
elsif MOG::MPITPS == 1
if @mpit.x < 0
@mpit.x += 10
elsif @mpit.x >= 0
@mpit.x = 0
end
elsif MOG::MPITPS == 2
if @mpit.x > 400
@mpit.x -= 10
elsif @mpit.x >= 400
@mpit.x = 400
end
else
if @mpit.y > 380
@mpit.y -= 8
elsif @mpit.y >= 380
@mpit.y = 380
end
end
@mpit.contents_opacity = $game_system.fdittm
if MOG::MPITFD == true
$game_system.fdittm -= 3
end
end
end
zum Lesen den Text mit der Maus markieren
[php]#_______________________________________________________________________________
# MOG_MPW Map_Name V1.2
#_______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_______________________________________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF(True - False).
MPNMFD = true
#Fade Time(in seconds).
MPNMTM = 10
#Window Position.
# 0 = Upper Left.
# 1 = Lower Left.
# 2 = Upper Right.
# 3 = Lower Right.
MPNMPS = 2
# Disable Window Switch(ID).
WM_SWITCH_VIS_DISABLE = 15
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["mpmapname"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdtm
attr_accessor :mpnm_x
attr_accessor :mpnm_y
alias mog24_initialize initialize
def initialize
mog24_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
if MOG::MPNMPS == 0
@mpnm_x = -300
@mpnm_y = 0
elsif MOG::MPNMPS == 1
@mpnm_x = -300
@mpnm_y = 380
elsif MOG::MPNMPS == 2
@mpnm_x = 640
@mpnm_y = 0
else
@mpnm_x = 640
@mpnm_y = 380
end
end
def mpnm_x
return @mpnm_x
end
def mpnm_y
return @mpnm_y
end
def fdtm
if @fdtm <= 0
@fdtm = 0
end
return @fdtm
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpname
$mpname = load_data("Data/MapInfos.rxdata")
$mpname[@map_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_mapic
mapic = RPG::Cache.picture("")
end
def draw_mpname(x,y)
mapic = RPG::Cache.picture("Mpname") rescue nd_mapic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
end
end
##########
# Mpname #
##########
class Mpname < Window_Base
def initialize
super($game_system.mpnm_x, $game_system.mpnm_y, 250, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpname(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog24_main main
def main
@mpnm = Mpname.new
@mpnm.contents_opacity = $game_system.fdtm
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = false
end
mog24_main
@mpnm.dispose
end
alias mog24_update update
def update
mog24_update
$game_system.mpnm_x = @mpnm.x
$game_system.mpnm_y = @mpnm.y
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
if $game_system.fdtm <= 0
@mpnm.visible = false
else
@mpnm.visible = true
end
else
@mpnm.visible = false
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 8
elsif @mpnm.x >= 0
@mpnm.x = 0
end
else
if @mpnm.x > 400
@mpnm.x -= 8
elsif @mpnm.x <= 400
@mpnm.x = 400
end
end
@mpnm.contents_opacity = $game_system.fdtm
if MOG::MPNMFD == true
$game_system.fdtm -= 3
end
end
alias mog24_transfer_player transfer_player
def transfer_player
mog24_transfer_player
if MOG::MPNMPS == 0
$game_system.mpnm_x = -300
$game_system.mpnm_y = 0
elsif MOG::MPNMPS == 1
$game_system.mpnm_x = -300
$game_system.mpnm_y = 380
elsif MOG::MPNMPS == 2
$game_system.mpnm_x = 640
$game_system.mpnm_y = 0
else
$game_system.mpnm_x = 640
$game_system.mpnm_y = 380
end
@mpnm.y = $game_system.mpnm_y
@mpnm.x = $game_system.mpnm_x
$game_system.fdtm = 255 + 40 * MOG::MPNMTM
@mpnm.refresh
end
end[/php]
Das erster ist das Schatztruhen Namen skript und das 2 das Map name Skript.
Suchfunktion benutzen!!!
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Vegeta11880« (4. Juli 2007, 15:56)
Tja, hättest du gleich deine Version gepostet hätte ich auch gleich deine ausbessern können x_X
Wieder das selbe, Zeile 124 so abändern:
[button=Code]
[/button]
Mfg Monsta
Wieder das selbe, Zeile 124 so abändern:
|
|
Quellcode |
1 |
@mpnm.dispose unless @mpnm.disposed? |
[button=Code]
|
|
Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 |
#_______________________________________________________________________________
# MOG_MPW Map_Name V1.2
#_______________________________________________________________________________
# By Moghunter
# [url]http://www.atelier-rgss.com[/url]
#_______________________________________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF(True - False).
MPNMFD = true
#Fade Time(in seconds).
MPNMTM = 10
#Window Position.
# 0 = Upper Left.
# 1 = Lower Left.
# 2 = Upper Right.
# 3 = Lower Right.
MPNMPS = 2
# Disable Window Switch(ID).
WM_SWITCH_VIS_DISABLE = 15
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["mpmapname"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdtm
attr_accessor :mpnm_x
attr_accessor :mpnm_y
alias mog24_initialize initialize
def initialize
mog24_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
if MOG::MPNMPS == 0
@mpnm_x = -300
@mpnm_y = 0
elsif MOG::MPNMPS == 1
@mpnm_x = -300
@mpnm_y = 380
elsif MOG::MPNMPS == 2
@mpnm_x = 640
@mpnm_y = 0
else
@mpnm_x = 640
@mpnm_y = 380
end
end
def mpnm_x
return @mpnm_x
end
def mpnm_y
return @mpnm_y
end
def fdtm
if @fdtm <= 0
@fdtm = 0
end
return @fdtm
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpname
$mpname = load_data("Data/MapInfos.rxdata")
$mpname[@map_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_mapic
mapic = RPG::Cache.picture("")
end
def draw_mpname(x,y)
mapic = RPG::Cache.picture("Mpname") rescue nd_mapic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
end
end
##########
# Mpname #
##########
class Mpname < Window_Base
def initialize
super($game_system.mpnm_x, $game_system.mpnm_y, 250, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpname(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog24_main main
def main
@mpnm = Mpname.new
@mpnm.contents_opacity = $game_system.fdtm
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = false
end
mog24_main
@mpnm.dispose unless @mpnm.disposed?
end
alias mog24_update update
def update
mog24_update
$game_system.mpnm_x = @mpnm.x
$game_system.mpnm_y = @mpnm.y
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
if $game_system.fdtm <= 0
@mpnm.visible = false
else
@mpnm.visible = true
end
else
@mpnm.visible = false
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 8
elsif @mpnm.x >= 0
@mpnm.x = 0
end
else
if @mpnm.x > 400
@mpnm.x -= 8
elsif @mpnm.x <= 400
@mpnm.x = 400
end
end
@mpnm.contents_opacity = $game_system.fdtm
if MOG::MPNMFD == true
$game_system.fdtm -= 3
end
end
alias mog24_transfer_player transfer_player
def transfer_player
mog24_transfer_player
if MOG::MPNMPS == 0
$game_system.mpnm_x = -300
$game_system.mpnm_y = 0
elsif MOG::MPNMPS == 1
$game_system.mpnm_x = -300
$game_system.mpnm_y = 380
elsif MOG::MPNMPS == 2
$game_system.mpnm_x = 640
$game_system.mpnm_y = 0
else
$game_system.mpnm_x = 640
$game_system.mpnm_y = 380
end
@mpnm.y = $game_system.mpnm_y
@mpnm.x = $game_system.mpnm_x
$game_system.fdtm = 255 + 40 * MOG::MPNMTM
@mpnm.refresh
end
end |
Mfg Monsta
Skripte:
Animations "Entruckler"
Console
Drunken Mode
Eventskript Debugger
Flat-Events
Impassable Script
Item Shortcut
MSS: Monsta's Shoot System (Neu)
Radius Skript
Random Event Teleport
RMXP Leistungstest
Single Rotate
Split Screen (Beta)
Tutorials:
'alias' Bug beheben
Eigenes RTP
Standard KS komplett Übersetzen
RGSS: Eigener HUD
Programme:
Maker Exchange [ MEX ]
RMXP Skript Explorer
RPGXP Code Converter
Spiele:
[Minispiel] Stampfi V1.5 (Gold)
[Minispiel] Mastermind XP
[Humor] Verfressene Klone
______________________________
[Zukunft] Evil Science
zum Lesen den Text mit der Maus markieren
jo,sry, hätt gedacht gebe nur 1.Aber hast recht wäre so leichter gewesen.
THX Monsta bist der größte.
Thx Thx Thx THX!!!!
Eine Frage ich hab noch das Treasure Name Skript im Spoiler mit dem das Menü auch nicht klappt.Kann man das auch so leicht ändern.Wenn es keinee Mühe macht kannst du es dann auch noch ändern.plz.
THX Monsta bist der größte.
Thx Thx Thx THX!!!!
Eine Frage ich hab noch das Treasure Name Skript im Spoiler mit dem das Menü auch nicht klappt.Kann man das auch so leicht ändern.Wenn es keinee Mühe macht kannst du es dann auch noch ändern.plz.
Suchfunktion benutzen!!!
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
Jop, is genau das selbe Problem. Zeile 203:
mit diesem hier ersetzen:
Mfg Monsta
|
|
Quellcode |
1 |
@mpit.dispose |
mit diesem hier ersetzen:
|
|
Quellcode |
1 |
@mpit.dispose unless @mpit.disposed? |
Mfg Monsta
Skripte:
Animations "Entruckler"
Console
Drunken Mode
Eventskript Debugger
Flat-Events
Impassable Script
Item Shortcut
MSS: Monsta's Shoot System (Neu)
Radius Skript
Random Event Teleport
RMXP Leistungstest
Single Rotate
Split Screen (Beta)
Tutorials:
'alias' Bug beheben
Eigenes RTP
Standard KS komplett Übersetzen
RGSS: Eigener HUD
Programme:
Maker Exchange [ MEX ]
RMXP Skript Explorer
RPGXP Code Converter
Spiele:
[Minispiel] Stampfi V1.5 (Gold)
[Minispiel] Mastermind XP
[Humor] Verfressene Klone
______________________________
[Zukunft] Evil Science
zum Lesen den Text mit der Maus markieren
vielen dank, und mal wieder hast du recht.Ich sollte mich jetzt mal mit RGSS richitg beschäftigen.Nach PHP dürfte das kein Problem sein.
Variablen,Array,Bedingungen,Schleifen kann ich jetzt.Dann lerne ich jetzt noch das definieren einer Klasse und dann klappt das mit den RGSS Grundkenntnissen.(Hoff ich mal XD)
Variablen,Array,Bedingungen,Schleifen kann ich jetzt.Dann lerne ich jetzt noch das definieren einer Klasse und dann klappt das mit den RGSS Grundkenntnissen.(Hoff ich mal XD)
Suchfunktion benutzen!!!
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
http://www.pennergame.de/ref.php?refid=4065129
Ein wirklich gutes Browsergame.
ich will für meine frage nicht extra nen neuen thread aufmachen, also schreib ichs hier schnell mit rein.
es geht bei mir um das treasure anzeigen script. und zwar hätte ichs gerne so, dass die namen, die es anzeigt, länger sind.
wenn ich jetzt zum beispiel "baumwollhandschuhe" finde, dann ist dieses wort zu lang, um in dem fenster angezeigt werden zu können. kann man das ändern? wenn ja, auch bitte so umschreiben, dass ich dann die grafik dementsprechend anpassen könnte.
es geht bei mir um das treasure anzeigen script. und zwar hätte ichs gerne so, dass die namen, die es anzeigt, länger sind.
wenn ich jetzt zum beispiel "baumwollhandschuhe" finde, dann ist dieses wort zu lang, um in dem fenster angezeigt werden zu können. kann man das ändern? wenn ja, auch bitte so umschreiben, dass ich dann die grafik dementsprechend anpassen könnte.
Also ich hab das Fenster mal breiter gemacht und die Schriftbreite mal durch eine Variable ersetzt, damit man das schneller ändern kann.
Hier der veränderte Code:
[button=Code]
[/button]
Leider bringt es auch Nachteile mit sich!
1. Bei längeren Namen wie z.B. "baumwollhandschuhe" überlappt der Name mit der Anzahl
2. Kleinere Namen stehen weiter weg von der Anzahl
Vllt bringt es dir ja trotzdem was ^^
Mfg Monsta
Hier der veränderte Code:
[button=Code]
|
|
Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 |
#_________________________________________________
# MOG_Window Treasure Name V1.2
#_________________________________________________
# By Moghunter
# [url]http://www.atelier-rgss.com[/url]
#_________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF (True - False).
MPITFD = true
#Fade Time(in seconds).
MPITTM = 7
#Window Position.
# 0 = Upper.
# 1 = Left.
# 2 = Right.
# 3 = Lower.
MPITPS = 0
# Disable Window Switch.
MPITVIS = 5
# SE.
MPITSE = "056-Right02"
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["mptreasure"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdittm
attr_accessor :mpit_x
attr_accessor :mpit_y
attr_accessor :it_id
attr_accessor :item_typ
attr_accessor :item_qua
alias mog25_initialize initialize
def initialize
mog25_initialize
@fdittm = 0
@it_id = 1
@wp_id = 1
@ar_id = 1
@item_typ = 0
@mpit_x = 0
@mpit_y = 0
@item_qua = 1
end
def item_typ
return @item_typ
end
def item_qua
return @item_qua
end
def mpit_x
return @mpit_x
end
def mpit_y
return @mpit_y
end
def fdittm
if @fdittm <= 0
@fdittm = 0
end
return @fdittm
end
def it_id
return @it_id
end
end
###############
# Interpreter #
###############
class Interpreter
alias mog25_command126 command_126
def command_126
mog25_command126
$game_system.item_typ = 1
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
alias mog25_command127 command_127
def command_127
mog25_command127
$game_system.item_typ = 2
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
alias mog25_command128 command_128
def command_128
mog25_command128
$game_system.item_typ = 3
$game_system.fdittm = 255 + 40 * MOG::MPITTM
$game_system.it_id = @parameters[0]
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_system.item_qua = value
unless $game_switches[MOG::MPITVIS] == true
Audio.se_play("Audio/SE/" + MOG::MPITSE, 100,100) rescue nil
end
$ref = true
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpitnm
$mpitnm = load_data("Data/Items.rxdata")
$mpitnm[$game_system.it_id].name
end
def mpwpnm
$mpwpnm = load_data("Data/Weapons.rxdata")
$mpwpnm[$game_system.it_id].name
end
def mparnm
$mparnm = load_data("Data/Armors.rxdata")
$mparnm[$game_system.it_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_itpic
mapic = RPG::Cache.picture("")
end
def draw_mpitem(x,y)
mapic = RPG::Cache.picture("Itname") rescue nd_itpic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
fontwidth = 190
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
if $game_system.item_typ == 1
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 30, fontwidth, 32, $game_map.mpitnm.to_s,1)
self.contents.draw_text(x - 19, y + 19, fontwidth, 32, $game_system.item_qua.to_s + "X",1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, fontwidth, 32, $game_map.mpitnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, fontwidth, 32, $game_system.item_qua.to_s + "X",1)
elsif $game_system.item_typ == 2
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x - 19, y + 19, fontwidth, 32, $game_system.item_qua.to_s + "X",1)
self.contents.draw_text(x + 76, y + 30, fontwidth, 32, $game_map.mpwpnm.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, fontwidth, 32, $game_map.mpwpnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, fontwidth, 32, $game_system.item_qua.to_s + "X",1)
elsif $game_system.item_typ == 3
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 30, fontwidth, 32, $game_map.mparnm.to_s,1)
self.contents.draw_text(x - 19, y + 19, fontwidth, 32, $game_system.item_qua.to_s + "X",1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 29, fontwidth, 32, $game_map.mparnm.to_s,1)
self.contents.draw_text(x - 20, y + 18, fontwidth, 32, $game_system.item_qua.to_s + "X",1)
else
end
end
end
##########
# Mpitem #
##########
class Mpitem < Window_Base
def initialize
super($game_system.mpit_x, $game_system.mpit_y, 330, 100)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpitem(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog25_main main
def main
@mpit = Mpitem.new
if $game_switches[MOG::MPITVIS] == true
@mpit.visible = false
else
@mpit.visible = true
end
@mpit.contents_opacity = $game_system.fdittm
mog25_main
@mpit.dispose unless @mpit.disposed?
end
alias mog25_update update
def update
mog25_update
if $ref == true
@mpit.refresh
if MOG::MPITPS == 0
@mpit.x = 200
@mpit.y = -150
elsif MOG::MPITPS == 1
@mpit.x = -240
@mpit.y = 200
elsif MOG::MPITPS == 2
@mpit.x = 640
@mpit.y = 200
else
@mpit.x = 200
@mpit.y = 480
end
$ref = false
end
if $game_switches[MOG::MPITVIS] == true
if $game_system.fdittm <= 0
@mpit.visible = false
else
@mpit.visible = true
end
else
@mpit.visible = true
end
$game_system.mpit_x = @mpit.x
$game_system.mpit_y = @mpit.y
if MOG::MPITPS == 0
if @mpit.y < 0
@mpit.y += 8
elsif @mpit.x >= 0
@mpit.y = 0
end
elsif MOG::MPITPS == 1
if @mpit.x < 0
@mpit.x += 10
elsif @mpit.x >= 0
@mpit.x = 0
end
elsif MOG::MPITPS == 2
if @mpit.x > 400
@mpit.x -= 10
elsif @mpit.x >= 400
@mpit.x = 400
end
else
if @mpit.y > 380
@mpit.y -= 8
elsif @mpit.y >= 380
@mpit.y = 380
end
end
@mpit.contents_opacity = $game_system.fdittm
if MOG::MPITFD == true
$game_system.fdittm -= 3
end
end
end |
Leider bringt es auch Nachteile mit sich!
1. Bei längeren Namen wie z.B. "baumwollhandschuhe" überlappt der Name mit der Anzahl
2. Kleinere Namen stehen weiter weg von der Anzahl
Vllt bringt es dir ja trotzdem was ^^
Mfg Monsta
Skripte:
Animations "Entruckler"
Console
Drunken Mode
Eventskript Debugger
Flat-Events
Impassable Script
Item Shortcut
MSS: Monsta's Shoot System (Neu)
Radius Skript
Random Event Teleport
RMXP Leistungstest
Single Rotate
Split Screen (Beta)
Tutorials:
'alias' Bug beheben
Eigenes RTP
Standard KS komplett Übersetzen
RGSS: Eigener HUD
Programme:
Maker Exchange [ MEX ]
RMXP Skript Explorer
RPGXP Code Converter
Spiele:
[Minispiel] Stampfi V1.5 (Gold)
[Minispiel] Mastermind XP
[Humor] Verfressene Klone
______________________________
[Zukunft] Evil Science
zum Lesen den Text mit der Maus markieren

