• Anmelden

Dr Momake

Ankömmling

  • »Dr Momake« ist der Autor dieses Themas

Motto: Hast du mal einen schlechten Tag !Freundin verlassen ?Nichts mehr hilft? Dr. Momake bringt dich aus diesem Elend raus!=D

  • Nachricht senden

1

Freitag, 21. Januar 2011, 17:10

Brauche ein Titelmenü mit 4 verschiedenen eigenschaften.

Also wie schon geschrieben ich brauch ich ein etwas anderes Titelmenü, als das orginal des Rpg Xp entspricht.

So es sollte iegentlich ganz einfach gestalltet sein.

Es sollten 4 auswahlmöglichkeiten gegeben sein.

1.Neues Spiel
2.Spiel Laden
3.Credits
4.Spiel Beenden

Wie euch höchstwahrscheinlich aufgefallen ist aber ich 3.Credits hinzugefügt.
Ich hätte einfach nur gerne das wenn ich auf den Credits butten drauf drücke das
ich zu einer Map teleportiert werde Ganz ideal wäre map 100 aber wenn
ihr mir eine erklärung dazu sendet wie ich das einstelle ist das völlig ausreichend.

Natürlich könnte dann auch der ersteller des Titelskriptes auch im Credit vorkommen;D.

Is auf jedenfall drin.:D

glg Dr Momake

Yuber

Seher

Motto: Die Welt zu beherrschen.

  • Nachricht senden

2

Freitag, 21. Januar 2011, 17:25

Scene_Title mit dem hier ersetzen:

Ruby Quellcode

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================
 
class Scene_Title
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
	# If battle test
	if $BTEST
  	battle_test
  	return
	end
	# Load database
	$data_actors    	= load_data("Data/Actors.rxdata")
	$data_classes   	= load_data("Data/Classes.rxdata")
	$data_skills    	= load_data("Data/Skills.rxdata")
	$data_items     	= load_data("Data/Items.rxdata")
	$data_weapons   	= load_data("Data/Weapons.rxdata")
	$data_armors    	= load_data("Data/Armors.rxdata")
	$data_enemies   	= load_data("Data/Enemies.rxdata")
	$data_troops    	= load_data("Data/Troops.rxdata")
	$data_states    	= load_data("Data/States.rxdata")
	$data_animations	= load_data("Data/Animations.rxdata")
	$data_tilesets  	= load_data("Data/Tilesets.rxdata")
	$data_common_events = load_data("Data/CommonEvents.rxdata")
	$data_system    	= load_data("Data/System.rxdata")
	# Make system object
	$game_system = Game_System.new
	# Make title graphic
	@sprite = Sprite.new
	@sprite.bitmap = RPG::Cache.title($data_system.title_name)
	# Make command window
	s1 = "Neues Spiel"
	s2 = "Spiel Laden"
	s3 = "Credits"
	s4 = "Beenden"
	@command_window = Window_Command.new(192, [s1, s2, s3,s4])
	@command_window.back_opacity = 160
	@command_window.x = 320 - @command_window.width / 2
	@command_window.y = 288
	# Continue enabled determinant
	# Check if at least one save file exists
	# If enabled, make @continue_enabled true; if disabled, make it false
	@continue_enabled = false
	for i in 0..3
  	if FileTest.exist?("Save#{i+1}.rxdata")
    	@continue_enabled = true
  	end
	end
	# If continue is enabled, move cursor to "Continue"
	# If disabled, display "Continue" text in gray
	if @continue_enabled
  	@command_window.index = 1
	else
  	@command_window.disable_item(1)
	end
	# Play title BGM
	$game_system.bgm_play($data_system.title_bgm)
	# Stop playing ME and BGS
	Audio.me_stop
	Audio.bgs_stop
	# Execute transition
	Graphics.transition
	# Main loop
	loop do
  	# Update game screen
  	Graphics.update
  	# Update input information
  	Input.update
  	# Frame update
  	update
  	# Abort loop if screen is changed
  	if $scene != self
    	break
  	end
	end
	# Prepare for transition
	Graphics.freeze
	# Dispose of command window
	@command_window.dispose
	# Dispose of title graphic
	@sprite.bitmap.dispose
	@sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
	# Update command window
	@command_window.update
	# If C button was pressed
	if Input.trigger?(Input::C)
  	# Branch by command window cursor position
  	case @command_window.index
  	when 0  # New game
    	command_new_game
  	when 1  # Continue
    	command_continue
  	when 2  # Credits
    	command_credits
  	when 3  # Shutdown
    	command_shutdown
  	end
	end
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
	# Play decision SE
	$game_system.se_play($data_system.decision_se)
	# Stop BGM
	Audio.bgm_stop
	# Reset frame count for measuring play time
	Graphics.frame_count = 0
	# Make each type of game object
	$game_temp      	= Game_Temp.new
	$game_system    	= Game_System.new
	$game_switches  	= Game_Switches.new
	$game_variables 	= Game_Variables.new
	$game_self_switches = Game_SelfSwitches.new
	$game_screen    	= Game_Screen.new
	$game_actors    	= Game_Actors.new
	$game_party     	= Game_Party.new
	$game_troop     	= Game_Troop.new
	$game_map       	= Game_Map.new
	$game_player    	= Game_Player.new
	# Set up initial party
	$game_party.setup_starting_members
	# Set up initial map position
	$game_map.setup($data_system.start_map_id)
	# Move player to initial position
	$game_player.moveto($data_system.start_x, $data_system.start_y)
	# Refresh player
	$game_player.refresh
	# Run automatic change for BGM and BGS set with map
	$game_map.autoplay
	# Update map (run parallel process event)
	$game_map.update
	# Switch to map screen
	$scene = Scene_Map.new
  end
  #--------------------------------------------------------------------------
  # * Command: Continue
  #--------------------------------------------------------------------------
  def command_continue
	# If continue is disabled
	unless @continue_enabled
  	# Play buzzer SE
  	$game_system.se_play($data_system.buzzer_se)
  	return
	end
	# Play decision SE
	$game_system.se_play($data_system.decision_se)
	# Switch to load screen
	$scene = Scene_Load.new
  end
  #--------------------------------------------------------------------------
  # * Command: Shutdown
  #--------------------------------------------------------------------------
  def command_shutdown
	# Play decision SE
	$game_system.se_play($data_system.decision_se)
	# Fade out BGM, BGS, and ME
	Audio.bgm_fade(800)
	Audio.bgs_fade(800)
	Audio.me_fade(800)
	# Shutdown
	$scene = nil
  end
  #--------------------------------------------------------------------------
  # * Command: CREDITS 
  #--------------------------------------------------------------------------
  def command_credits
 
	# Play decision SE
	$game_system.se_play($data_system.decision_se)
	# Stop BGM
	Audio.bgm_stop
	# Reset frame count for measuring play time
	Graphics.frame_count = 0
	# Make each type of game object
	$game_temp      	= Game_Temp.new
	$game_system    	= Game_System.new
	$game_switches  	= Game_Switches.new
	$game_variables 	= Game_Variables.new
	$game_self_switches = Game_SelfSwitches.new
	$game_screen    	= Game_Screen.new
	$game_actors    	= Game_Actors.new
	$game_party     	= Game_Party.new
	$game_troop     	= Game_Troop.new
	$game_map       	= Game_Map.new
	$game_player    	= Game_Player.new
	# Set up initial party
	$game_party.setup_starting_members
	# Set up initial map position
	$game_map.setup(100) #Map auswählen.
	# Move player to initial position
	$game_player.moveto($data_system.start_x, $data_system.start_y)
	# Refresh player
	$game_player.refresh
	# Run automatic change for BGM and BGS set with map
	$game_map.autoplay
	# Update map (run parallel process event)
	$game_map.update
	# Switch to map screen
	$scene = Scene_Map.new
	end
 
 
 
 
  #--------------------------------------------------------------------------
  # * Battle Test
  #--------------------------------------------------------------------------
  def battle_test
	# Load database (for battle test)
	$data_actors    	= load_data("Data/BT_Actors.rxdata")
	$data_classes   	= load_data("Data/BT_Classes.rxdata")
	$data_skills    	= load_data("Data/BT_Skills.rxdata")
	$data_items     	= load_data("Data/BT_Items.rxdata")
	$data_weapons   	= load_data("Data/BT_Weapons.rxdata")
	$data_armors    	= load_data("Data/BT_Armors.rxdata")
	$data_enemies   	= load_data("Data/BT_Enemies.rxdata")
	$data_troops    	= load_data("Data/BT_Troops.rxdata")
	$data_states    	= load_data("Data/BT_States.rxdata")
	$data_animations	= load_data("Data/BT_Animations.rxdata")
	$data_tilesets  	= load_data("Data/BT_Tilesets.rxdata")
	$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
	$data_system    	= load_data("Data/BT_System.rxdata")
	# Reset frame count for measuring play time
	Graphics.frame_count = 0
	# Make each game object
	$game_temp      	= Game_Temp.new
	$game_system    	= Game_System.new
	$game_switches  	= Game_Switches.new
	$game_variables 	= Game_Variables.new
	$game_self_switches = Game_SelfSwitches.new
	$game_screen    	= Game_Screen.new
	$game_actors    	= Game_Actors.new
	$game_party     	= Game_Party.new
	$game_troop     	= Game_Troop.new
	$game_map       	= Game_Map.new
	$game_player    	= Game_Player.new
	# Set up party for battle test
	$game_party.setup_battle_test_members
	# Set troop ID, can escape flag, and battleback
	$game_temp.battle_troop_id = $data_system.test_troop_id
	$game_temp.battle_can_escape = true
	$game_map.battleback_name = $data_system.battleback_name
	# Play battle start SE
	$game_system.se_play($data_system.battle_start_se)
	# Play battle BGM
	$game_system.bgm_play($game_system.battle_bgm)
	# Switch to battle screen
	$scene = Scene_Battle.new
  end
end
Nur noch selten hier.

'Til now, I always let people walk all over me!
From now on, if anyone makes fun of me, I'll kill 'em! Just like that!

Dr Momake

Ankömmling

  • »Dr Momake« ist der Autor dieses Themas

Motto: Hast du mal einen schlechten Tag !Freundin verlassen ?Nichts mehr hilft? Dr. Momake bringt dich aus diesem Elend raus!=D

  • Nachricht senden

3

Freitag, 21. Januar 2011, 17:58

DankeO.o

Danke für die schnelle gute funktionierte antwort.

Also wie schon geschrieben funktioniert wunderbar!

Dankesehr.=D

glg Dr Momake

Ähnliche Themen

Social Bookmarks