Titel Skript ???
Hi
Ich würde ein Skript brauchen indem ich vor den Titel Splas Screens abspielen kann die was sich einblenden lassen
Dazu würd ich ein simples Skript suchen wo man 2 Buttons hat der eine der was ausgewählt ist sieht man der unausgewählte ist verblasst ...
[img]http://img58.imageshack.us/my.php?image=titeljy7.jpg[/img]
Kann mir pls wer helfen x.x ?
Ich würde ein Skript brauchen indem ich vor den Titel Splas Screens abspielen kann die was sich einblenden lassen
Dazu würd ich ein simples Skript suchen wo man 2 Buttons hat der eine der was ausgewählt ist sieht man der unausgewählte ist verblasst ...
[img]http://img58.imageshack.us/my.php?image=titeljy7.jpg[/img]
Kann mir pls wer helfen x.x ?
~ The Road So Far...
Hey!
Ich habe letztens was von Caeser gefunden.
Du musst dafür die Scene_Title mit der hier ersetzen:
Ich habe dazu leider keine "Beschreibung" mehr.
Aber in Zeile 28-30 kannst du halt die Englischen Begriffe ins Deutsche umwandeln.
Achso und man brauch auch mehrere Pictures, die man in den Picture ordner tut. Also die Buttons (s. Demo
)
Hier mal ne Demo, die ich noch aufm PC hatte:
Titelmenü mit Pictures.rar
Hoffe, du kannst was damit anfangen
~Kairi
Ich habe letztens was von Caeser gefunden.
Du musst dafür die Scene_Title mit der hier ersetzen:
|
|
Quellcode |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 |
#///////////////////////////////////////////Scene_Title////////////////////////////////////////
#///////////////////////////////////////////Mit Bildern\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
#~~~~~~~~~~~~~~~~~~~~~~by Caesar~~~~~~~~~~~~~~~~~~~~~
#\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
class Scene_Title
def main
if $BTEST
battle_test
return
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
#++++++++++++++++++++++++++
s1 = "newgame"
s2 = "continue"
s3 = "exit"
#++++++++++++++++++++++++++
@command_window = Window_ImgSelection.new(290, [s1, s2, s3])
@command_window.contents.font.color = Color.new(0, 0, 0)
@command_window.back_opacity = 160
@command_window.x = 320 - @command_window.width / 2
@command_window.y = 288
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.sav")
@continue_enabled = true
end
end
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
@command_window.refresh(); #edit by kiba
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
@sprite.bitmap.dispose
@sprite.dispose
end
#-----------------------
def update
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0
command_new_game
when 1
command_continue
when 2
command_shutdown
end
end
end
#-----------------------
def command_new_game
$game_system.se_play($data_system.decision_se)
Audio.bgm_stop
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
#::::::::::::::::::
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
#-----------------------
def command_continue
unless @continue_enabled
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
$scene = Scene_Load.new
end
#-----------------------
def command_shutdown
$game_system.se_play($data_system.decision_se)
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
$scene = nil
end
#-----------------------
def battle_test
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
#:::::::::::::::::
Graphics.frame_count = 0
#:::::::::::::::::
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
#::::::::::::::::::::
$game_party.setup_battle_test_members
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
$game_system.se_play($data_system.battle_start_se)
$game_system.bgm_play($game_system.battle_bgm)
$scene = Scene_Battle.new
end
end
#========================
class Window_ImgSelection < Window_Base
IMGHEIGHT = 49
attr_reader :index
#--------------
def initialize(width, images)
super(0, 0, width, (images.size+1)*IMGHEIGHT)
@images = images
@enabled = Array.new(@images.size, true)
self.contents = Bitmap.new(width-32, height-32)
self.opacity = 0
@index = 0
refresh
end
#-----------------
def refresh
self.contents.clear
@images.size.times {|i| draw_item(i)}
end
#-----------------
def draw_item(index)
img = @images[index]
img += "_active" if @index == index
img += "_disabled" unless @enabled[index]
bitmap = RPG::Cache.picture(img)
self.contents.blt(0, index*IMGHEIGHT, bitmap, bitmap.rect)
end
#------------------
def update
super
if Input.repeat?(Input::DOWN)
@index = (@index + 1) % @images.size
refresh
end
if Input.repeat?(Input::UP)
@index = (@index + @images.size - 1) % @images.size
refresh
end
end
#-----------------
def disable_item(index)
@enabled[index] = false
end
#-----------------
def index=(index)
@index = index
refresh
end
end |
zum Lesen den Text mit der Maus markieren
Ich habe dazu leider keine "Beschreibung" mehr.
Aber in Zeile 28-30 kannst du halt die Englischen Begriffe ins Deutsche umwandeln.
Achso und man brauch auch mehrere Pictures, die man in den Picture ordner tut. Also die Buttons (s. Demo
)Hier mal ne Demo, die ich noch aufm PC hatte:
Titelmenü mit Pictures.rar
Hoffe, du kannst was damit anfangen

~Kairi
