RPGMaker2k/Eventbefehle/Seite 3/Call Event
Aus Scientia
Version vom 22. Juli 2009, 14:39 Uhr von DrachenKaiser (Diskussion | Beiträge)
- Musik abspielen
- Play BGM
- Fade-Out BGM/Fade BGM
- Memorize BGM
- Play Memorized BGM
- Play Sound Effect
- Play Movie
- Enter Password/Key Input Processing
- Change ChipSet/Change Map Tileset
- Change Parallax BG/Change Parallax Background
- Encounter Rate/Change Encounter Rate
- Change Chip/Chip Substitution
- Set Teleport Place/Teleport Target Management
- Disable Teleport/Allow/Disallow Teleport
- Set Escape Place/Set Escape Target
- Menüs manipulieren
- Disable Escape/Allow/Disallow Escape
- Call Save Menu/Open Save Menu
- Disable Save/ Allow/Disallow Saving
- Call Menu/Open Main Menu
- Disable Menu/Allow/Disallow Main Menu
- Fork Conditions
- Label
- Goto Label/Jump to Label
- Cycle/Loop
- Break Cycle/Break out of Loop
- Stop Parallel Events/End Event Processing
- Erase Event
- Call Event
- Comment/Insert Comment
- Game Over
- Go to Title Screen/Return to Title Screen
Wirkung
Startet ein Event per Aufruf. Das heißt alle Befehle in diesen Event werden ausgeführt.
Einstellung
| RM2k | RM2k3 | Wirkung |
|---|---|---|

