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1

Mittwoch, 17. April 2013, 17:11

Caterpillar-Scrip und Add Party member

hallo mal wieder.
ich nutze dieses Caterpillar script. in meinem spiel hab ich etwas eingebaut, das ein team mitglied erst später dazu kommt. wenn nun das event abläuft, ist das team mitglied zwar im menü sichtbar aber es läuft niemand den haupt char nach :-|
Spoiler

Ruby Quellcode

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############### Trickster's Caterpillar ############### 
#-------------------------------------------------------------------------- 
# * Update Followers 
#-------------------------------------------------------------------------- 
def update_followers 
flag = $game_player.transparent || $game_switches[CATERPILLAR] 
@followers.each_with_index do |char, i| 
char.actor = @actors[i + 1] 
char.move_speed = $game_player.move_speed 
if $game_player.dash? 
char.move_speed += 1 
end 
char.update 
char.transparent = flag 
end 
end 
class Game_Player 
#-------------------------------------------------------------------------- 
# * Move Down 
# turn_enabled : a flag permits direction change on that spot 
#-------------------------------------------------------------------------- 
def move_down(turn_enabled = true) 
super(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Left 
# turn_enabled : a flag permits direction change on that spot 
#-------------------------------------------------------------------------- 
def move_left(turn_enabled = true) 
super(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Right 
# turn_enabled : a flag permits direction change on that spot 
#-------------------------------------------------------------------------- 
def move_right(turn_enabled = true) 
super(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move up 
# turn_enabled : a flag permits direction change on that spot 
#-------------------------------------------------------------------------- 
def move_up(turn_enabled = true) 
super(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Lower Left 
#-------------------------------------------------------------------------- 
def move_lower_left 
super 
end 
#-------------------------------------------------------------------------- 
# * Move Lower Right 
#-------------------------------------------------------------------------- 
def move_lower_right 
super 
end 
#-------------------------------------------------------------------------- 
# * Move Upper Left 
#-------------------------------------------------------------------------- 
def move_upper_left 
super 
end 
#-------------------------------------------------------------------------- 
# * Move Upper Right 
#-------------------------------------------------------------------------- 
def move_upper_right 
super 
end 
end 
 
class Game_Follower < Game_Character 
#-------------------------------------------------------------------------- 
# * Public Instance Variables 
#-------------------------------------------------------------------------- 
attr_reader :actor 
attr_accessor :move_speed 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
def initialize(actor) 
super() 
@through = true 
@actor = actor 
end 
#-------------------------------------------------------------------------- 
# * Set Actor 
#-------------------------------------------------------------------------- 
def actor=(actor) 
@actor = actor 
setup 
end 
#-------------------------------------------------------------------------- 
# * Setup 
#-------------------------------------------------------------------------- 
def setup 
if @actor != nil 
@character_name = $game_actors[@actor].character_name 
@character_index = $game_actors[@actor].character_index 
else 
@character_name = "" 
@character_index = 0 
end 
@opacity = 255 
@blend_type = 0 
@priority_type = 0 
end 
 
#-------------------------------------------------------------------------- 
# * Screen Z 
#-------------------------------------------------------------------------- 
def screen_z 
if $game_player.x == @x and $game_player.y == @y 
return $game_player.screen_z - 1 
end 
super 
end 
#-------------------------------------------------------------------------- 
# * Same Position Starting Determinant (Disabled) 
#-------------------------------------------------------------------------- 
def check_event_trigger_here(triggers) 
result = false 
return result 
end 
#-------------------------------------------------------------------------- 
# * Front Envent Starting Determinant (Disabled) 
#-------------------------------------------------------------------------- 
def check_event_trigger_there(triggers) 
result = false 
return result 
end 
#-------------------------------------------------------------------------- 
# * Touch Event Starting Determinant (Disabled) 
#-------------------------------------------------------------------------- 
def check_event_trigger_touch(x, y) 
result = false 
return result 
end 
end 
 
class Spriteset_Map 
alias_method :spriteset_map_create_characters, :create_characters 
def create_characters 
spriteset_map_create_characters 
$game_party.followers.each do |char| 
@character_sprites << Sprite_Character.new(@viewport1, char) 
end 
end 
end 
 
class Game_Party 
#-------------------------------------------------------------------------- 
# * Constants 
#-------------------------------------------------------------------------- 
#-------------------------------------------------------------------------- 
# * Update Followers 
#-------------------------------------------------------------------------- 
def update_followers 
flag = $game_player.transparent || $game_switches[CATERPILLAR] 
@followers.each_with_index do |char, i| 
char.actor = @actors[i + 1] 
char.move_speed = $game_player.move_speed 
if $game_player.dash? 
char.move_speed += 1 
end 
char.update 
char.transparent = flag 
end 
end 
MAX_SIZE = 4 
CATERPILLAR = 1 
#-------------------------------------------------------------------------- 
# * Public Instance Variables 
#-------------------------------------------------------------------------- 
attr_reader :followers 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_party_initialize, :initialize 
def initialize 
trick_caterpillar_party_initialize 
@followers = Array.new(MAX_SIZE - 1) {Game_Follower.new(nil)} 
@move_list = [] 
end 
#-------------------------------------------------------------------------- 
# * Update Followers 
#-------------------------------------------------------------------------- 
def update_followers 
flag = $game_player.transparent || $game_switches[CATERPILLAR] 
@followers.each_with_index do |char, i| 
char.actor = @actors[i + 1] 
char.move_speed = $game_player.move_speed 
if $game_player.dash? 
char.move_speed += 1 
end 
char.update 
char.transparent = flag 
end 
end 
#-------------------------------------------------------------------------- 
# * Move To Party 
#-------------------------------------------------------------------------- 
def moveto_party(x, y) 
@followers.each {|char| char.moveto(x, y)} 
@move_list.clear 
end 
#-------------------------------------------------------------------------- 
# * Move Party 
#-------------------------------------------------------------------------- 
def move_party 
@move_list.each_index do |i| 
if @followers[i] == nil 
@move_list[i...@move_list.size] = nil 
next 
end 
case @move_list[i].type 
when 2 
@followers[i].move_down(*@move_list[i].args) 
when 4 
@followers[i].move_left(*@move_list[i].args) 
when 6 
@followers[i].move_right(*@move_list[i].args) 
when 8 
@followers[i].move_up(*@move_list[i].args) 
when 1 
@followers[i].move_lower_left 
when 3 
@followers[i].move_lower_right 
when 7 
@followers[i].move_upper_left 
when 9 
@followers[i].move_upper_right 
when 5 
@followers[i].jump(*@move_list[i].args) 
end 
end 
end 
#-------------------------------------------------------------------------- 
# * Add Move List 
#-------------------------------------------------------------------------- 
def update_move(type, *args) 
move_party 
@move_list.unshift(Game_MoveListElement.new(type, args)) 
end 
end 
 
class Game_MoveListElement 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
def initialize(type, args) 
@type = type 
@args = args 
end 
#-------------------------------------------------------------------------- 
# * Type 
#-------------------------------------------------------------------------- 
def type 
return @type 
end 
#-------------------------------------------------------------------------- 
# * Args 
#-------------------------------------------------------------------------- 
def args 
return @args 
end 
end 
 
class Game_Player 
#-------------------------------------------------------------------------- 
# * Public Instance Variables 
#-------------------------------------------------------------------------- 
attr_reader :move_speed 
 
#-------------------------------------------------------------------------- 
# * Update 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_update, :update 
def update 
$game_party.update_followers 
trick_caterpillar_player_update 
end 
#-------------------------------------------------------------------------- 
# * Moveto 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_moveto, :moveto 
def moveto(x, y) 
$game_party.moveto_party(x, y) 
trick_caterpillar_player_moveto(x, y) 
end 
#-------------------------------------------------------------------------- 
# * Move Down 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_down, :move_down 
def move_down(turn_enabled = true) 
if passable?(@x, @y+1) 
$game_party.update_move(2, turn_enabled) 
end 
trick_caterpillar_player_move_down(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Left 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_left, :move_left 
def move_left(turn_enabled = true) 
if passable?(@x-1, @y) 
$game_party.update_move(4, turn_enabled) 
end 
trick_caterpillar_player_move_left(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Right 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_right, :move_right 
def move_right(turn_enabled = true) 
if passable?(@x+1, @y) 
$game_party.update_move(6, turn_enabled) 
end 
trick_caterpillar_player_move_right(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Up 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_up, :move_up 
def move_up(turn_enabled = true) 
if passable?(@x, @y-1) 
$game_party.update_move(8, turn_enabled) 
end 
trick_caterpillar_player_move_up(turn_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Move Lower Left 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_lower_left, :move_lower_left 
def move_lower_left 
if passable?(@x - 1, @y) and passable?(@x, @y + 1) 
$game_party.update_move(1) 
end 
trick_caterpillar_player_move_lower_left 
end 
#-------------------------------------------------------------------------- 
# * Move Lower Right 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_lower_right, :move_lower_right 
def move_lower_right 
if passable?(@x + 1, @y) and passable?(@x, @y + 1) 
$game_party.update_move(3) 
end 
trick_caterpillar_player_move_lower_right 
end 
#-------------------------------------------------------------------------- 
# * Move Upper Left 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_upper_left, :move_upper_left 
def move_upper_left 
if passable?(@x - 1, @y) and passable?(@x, @y - 1) 
$game_party.update_move(7) 
end 
trick_caterpillar_player_move_upper_left 
end 
#-------------------------------------------------------------------------- 
# * Move Upper Right 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_move_upper_right, :move_upper_right 
def move_upper_right 
if passable?(@x + 1, @y) and passable?(@x, @y - 1) 
$game_party.update_move(9) 
end 
trick_caterpillar_player_move_upper_right 
end 
#-------------------------------------------------------------------------- 
# * Jump 
#-------------------------------------------------------------------------- 
alias_method :trick_caterpillar_player_jump, :jump 
def jump(x_plus, y_plus) 
new_x = @x + x_plus 
new_y = @y + y_plus 
if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y) 
$game_party.update_move(5, x_plus, y_plus) 
end 
trick_caterpillar_player_jump(x_plus, y_plus) 
end 
end
zum Lesen den Text mit der Maus markieren

EDIT: Wenn ich von anfang an durch spiele, ohne speichern und dazwischn abrechn , und ich zu dem event komme, dan joined der meinem team und läuft auch nach. wenn ich jedoch an nem speicherpunkt speichere, ist es wie obn beschrieben

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